// Start is called before the first frame update void Start() { gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); anim = GetComponent <SimpleAnimator>(); anim.spriteRenderer.sortingOrder = (int)(-transform.position.y * 100); anim.Play(); }
public bool Unequip() { equipped = false; anim.Play(); return(true); }
// Start is called before the first frame update void Start() { anim.Play(); spriteRenderer = anim.GetSpriteRenderer(); spriteRenderer.color = new Color(1, 1, 1, 0.75f); }