public void Start() { Sequence = new List <string>(); Index = 0; PlayerTurn = "Player One"; SF = Canvas.GetComponent <SimonFinish>(); }
public void Setup() { canvas = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Prefabs/SimonSays/Canvas")); Game = canvas.transform.GetChild(1).gameObject; Winner = canvas.transform.GetChild(2).gameObject; GS = canvas.GetComponent <SimonGameState>(); SF = canvas.GetComponent <SimonFinish>(); SH = Game.transform.GetChild(1).gameObject.GetComponent <SimonHandler>(); }