示例#1
0
        public static List <GenericInstantiator.EdgeAggregator> GenerateCorrespondingParts(List <KeyValuePair <Point, Point> > pairs, List <GroundedClause> antecedent, Hypergraph.EdgeAnnotation givenAnnotation)
        {
            List <EdgeAggregator> newGrounded = new List <EdgeAggregator>();

            // If pairs is populated, we have a Similiarity
            if (!pairs.Any())
            {
                return(newGrounded);
            }

            // Create the similarity between the triangles
            List <Point> triangleOne = new List <Point>();
            List <Point> triangleTwo = new List <Point>();

            foreach (KeyValuePair <Point, Point> pair in pairs)
            {
                triangleOne.Add(pair.Key);
                triangleTwo.Add(pair.Value);
            }

            GeometricSimilarTriangles simTris = new GeometricSimilarTriangles(new Triangle(triangleOne), new Triangle(triangleTwo));

            newGrounded.Add(new EdgeAggregator(antecedent, simTris, givenAnnotation));

            // Add all the corresponding parts as new Similar clauses
            newGrounded.AddRange(SimilarTriangles.GenerateComponents(simTris, triangleOne, triangleTwo));

            return(newGrounded);
        }
示例#2
0
        //
        // Checks for AA given the 4 values
        //
        private static List <EdgeAggregator> InstantiateAASimilarity(Triangle tri1, Triangle tri2, CongruentAngles cas1, CongruentAngles cas2)
        {
            List <EdgeAggregator> newGrounded = new List <EdgeAggregator>();

            //
            // All congruence pairs must minimally relate the triangles
            //
            if (!cas1.LinksTriangles(tri1, tri2))
            {
                return(newGrounded);
            }
            if (!cas2.LinksTriangles(tri1, tri2))
            {
                return(newGrounded);
            }

            // Is this angle an 'extension' of the actual triangle angle? If so, acquire the normalized version of
            // the angle, using only the triangle vertices to represent the angle
            Angle angle1Tri1 = tri1.NormalizeAngle(tri1.AngleBelongs(cas1));
            Angle angle1Tri2 = tri2.NormalizeAngle(tri2.AngleBelongs(cas1));

            Angle angle2Tri1 = tri1.NormalizeAngle(tri1.AngleBelongs(cas2));
            Angle angle2Tri2 = tri2.NormalizeAngle(tri2.AngleBelongs(cas2));

            // The angles for each triangle must be distinct
            if (angle1Tri1.Equals(angle2Tri1) || angle1Tri2.Equals(angle2Tri2))
            {
                return(newGrounded);
            }

            //
            // Construct the corrsesponding points between the triangles
            //
            List <Point> triangleOne = new List <Point>();
            List <Point> triangleTwo = new List <Point>();

            triangleOne.Add(angle1Tri1.GetVertex());
            triangleTwo.Add(angle1Tri2.GetVertex());

            triangleOne.Add(angle2Tri1.GetVertex());
            triangleTwo.Add(angle2Tri2.GetVertex());

            // We know the segment endpoint mappings above, now acquire the opposite point
            triangleOne.Add(tri1.OtherPoint(new Segment(angle1Tri1.GetVertex(), angle2Tri1.GetVertex())));
            triangleTwo.Add(tri2.OtherPoint(new Segment(angle1Tri2.GetVertex(), angle2Tri2.GetVertex())));

            //
            // Construct the new clauses: similar triangles and resultant components
            //
            GeometricSimilarTriangles simTris = new GeometricSimilarTriangles(new Triangle(triangleOne), new Triangle(triangleTwo));

            // Hypergraph edge
            List <GroundedClause> antecedent = new List <GroundedClause>();

            antecedent.Add(tri1);
            antecedent.Add(tri2);
            antecedent.Add(cas1);
            antecedent.Add(cas2);

            newGrounded.Add(new EdgeAggregator(antecedent, simTris, annotation));

            // Add all the corresponding parts as new Similar clauses
            newGrounded.AddRange(SimilarTriangles.GenerateComponents(simTris, triangleOne, triangleTwo));

            return(newGrounded);
        }