// Start is called before the first frame update void Awake() { State = GameObject.Find("State").GetComponent <Sim_State>(); time = 0; isShowing = true; button_text = button.transform.GetChild(0).gameObject.GetComponent <Text>(); button_text.text = "Stars : On"; }
// Start is called before the first frame update void Awake() { Planet = transform.GetChild(0).gameObject; State = GameObject.Find("State").GetComponent <Sim_State>(); float offset = Random.Range(0.0f, 2 * Mathf.PI); time += offset; lineRend = Planet.GetComponent <LineRenderer>(); lineRend.positionCount = num_verts; line_verts = new List <Vector3>(); lineRend.startColor = color; lineRend.endColor = color; isOn = true; button_text = button.transform.GetChild(0).gameObject.GetComponent <Text>(); button_text.text = Planet.name + " : On"; }