示例#1
0
        public override bool IsHit(SimScoringParameters parameters)
        {
            SimPersonality clan = StoryProgression.Main.Personalities.GetPersonality(Clan);

            if (clan == null)
            {
                return(false);
            }

            return(clan.IsMember(parameters.Actor));
        }
示例#2
0
        public ICollection <SimDescription> Filter(Parameters parameters, string name, SimDescription sim, ICollection <SimDescription> potentials)
        {
            if (!mEnabled)
            {
                parameters.IncStat(name + " Disabled");

                if (parameters.mDefaultAll)
                {
                    return(parameters.mManager.Sims.All);
                }
                else
                {
                    return(potentials);
                }
            }

            Collect(sim);

            if ((sim != null) && (potentials == null))
            {
                switch (mStandardFilter)
                {
                case StandardFilter.Me:
                    potentials = new List <SimDescription>();
                    potentials.Add(sim);
                    break;

                case StandardFilter.Partner:
                    potentials = new List <SimDescription>();
                    if (sim.Partner != null)
                    {
                        potentials.Add(sim.Partner);
                    }
                    break;

                case StandardFilter.AnyFlirt:
                    potentials = parameters.mManager.Flirts.FindAnyFor(parameters, sim, mAllowAffair, false);
                    break;

                case StandardFilter.ExistingFriend:
                    potentials = parameters.mManager.Friends.FindExistingFriendFor(parameters, sim, mStandardGate, mStandardIgnoreBusy);
                    break;

                case StandardFilter.Partnered:
                    potentials = parameters.mManager.Romances.FindPartneredFor(sim);
                    break;

                case StandardFilter.ExistingFlirt:
                    potentials = parameters.mManager.Flirts.FindExistingFor(parameters, sim, mStandardDisallowPartner);
                    break;

                case StandardFilter.ExistingOrAnyFlirt:
                    potentials = parameters.mManager.Flirts.FindExistingFor(parameters, sim, mStandardDisallowPartner);
                    if ((potentials == null) || (potentials.Count == 0))
                    {
                        potentials = parameters.mManager.Flirts.FindAnyFor(parameters, sim, mAllowAffair, false);
                    }
                    break;

                case StandardFilter.ExistingEnemy:
                    potentials = parameters.mManager.Friends.FindExistingEnemyFor(parameters, sim, mStandardGate, mStandardIgnoreBusy);
                    break;

                case StandardFilter.Nemesis:
                    potentials = parameters.mManager.Friends.FindNemesisFor(parameters, sim, mStandardIgnoreBusy);
                    break;
                }

                if (potentials != null)
                {
                    parameters.AddStat(name + " " + mStandardFilter.ToString(), potentials.Count);
                }
            }

            SimPersonality clan = parameters.mManager as SimPersonality;

            if (!string.IsNullOrEmpty(mClan))
            {
                clan = parameters.mManager.Personalities.GetPersonality(mClan);
                if (clan == null)
                {
                    parameters.IncStat(mClan + " Missing");
                    return(new List <SimDescription>());
                }
            }

            if (clan != null)
            {
                if (potentials == null)
                {
                    if (mClanMembers)
                    {
                        potentials = clan.GetClanMembers(mClanLeader);

                        parameters.mIsFriendly = true;
                    }
                    else if (mClanLeader)
                    {
                        potentials = clan.MeAsList;

                        parameters.mIsFriendly = true;
                    }

                    if (potentials != null)
                    {
                        parameters.AddStat(name + " Clan", potentials.Count);
                    }
                }
                else if ((mClanLeader) || (mClanMembers))
                {
                    List <SimDescription> clanPotentials = new List <SimDescription>();

                    foreach (SimDescription potential in potentials)
                    {
                        if (clan.Me == potential)
                        {
                            if (!mClanLeader)
                            {
                                parameters.IncStat(name + " Leader Denied");
                                continue;
                            }
                        }
                        else if (clan.IsMember(potential))
                        {
                            if (!mClanMembers)
                            {
                                parameters.IncStat(name + " Member Denied");
                                continue;
                            }
                        }
                        else
                        {
                            parameters.IncStat(name + " Non-clan Denied");
                            continue;
                        }

                        clanPotentials.Add(potential);
                    }

                    potentials = clanPotentials;
                }
            }

            if (potentials == null)
            {
                potentials = parameters.mManager.Sims.All;

                parameters.AddStat(name + " All", potentials.Count);
            }

            parameters.AddStat(name + " Potentials", potentials.Count);

            ScoringList <SimDescription> list = new ScoringList <SimDescription>();

            foreach (SimDescription potential in potentials)
            {
                int score = 0;
                if (!Test(parameters, name, sim, potential, true, out score))
                {
                    continue;
                }

                list.Add(potential, score);

                parameters.mManager.Main.Sleep("SimScenarioFilter:Filter");
            }

            List <SimDescription> results = list.GetBestByPercent(100);

            parameters.AddStat(name + " Results", results.Count);

            if (mThirdPartyFilter != ThirdPartyFilter.None)
            {
                Dictionary <SimDescription, bool> lookup = new Dictionary <SimDescription, bool>();

                foreach (SimDescription result in results)
                {
                    switch (mThirdPartyFilter)
                    {
                    case ThirdPartyFilter.Romantic:
                        foreach (Relationship relation in Relationship.Get(result))
                        {
                            if (!relation.AreRomantic())
                            {
                                continue;
                            }

                            SimDescription other = relation.GetOtherSimDescription(result);
                            if (other == null)
                            {
                                continue;
                            }

                            lookup[other] = true;
                        }
                        break;

                    case ThirdPartyFilter.Friend:
                        foreach (Relationship relation in Relationship.Get(result))
                        {
                            if (!relation.AreFriends())
                            {
                                continue;
                            }

                            SimDescription other = relation.GetOtherSimDescription(result);
                            if (other == null)
                            {
                                continue;
                            }

                            lookup[other] = true;
                        }
                        break;

                    case ThirdPartyFilter.Enemy:
                        foreach (Relationship relation in Relationship.Get(result))
                        {
                            if (!relation.AreEnemies())
                            {
                                continue;
                            }

                            SimDescription other = relation.GetOtherSimDescription(result);
                            if (other == null)
                            {
                                continue;
                            }

                            lookup[other] = true;
                        }
                        break;

                    case ThirdPartyFilter.Partner:
                        if (result.Partner == null)
                        {
                            continue;
                        }

                        lookup[result.Partner] = true;
                        break;

                    case ThirdPartyFilter.Parents:
                        foreach (SimDescription parent in Relationships.GetParents(result))
                        {
                            lookup[parent] = true;
                        }
                        break;

                    case ThirdPartyFilter.Siblings:
                        foreach (SimDescription sibling in Relationships.GetSiblings(result))
                        {
                            lookup[sibling] = true;
                        }
                        break;

                    case ThirdPartyFilter.Children:
                        foreach (SimDescription child in Relationships.GetChildren(result))
                        {
                            lookup[child] = true;
                        }
                        break;
                    }

                    parameters.mManager.Main.Sleep("SimScenarioFilter:Filter");
                }

                results.Clear();
                results.AddRange(lookup.Keys);

                parameters.AddStat(name + " " + mThirdPartyFilter, results.Count);
            }

            return(results);
        }