示例#1
0
        public static void OnTest(Event e)
        {
            if (!Overwatch.Settings.mInstantationCheck)
            {
                return;
            }

            sTracer.Perform();
            if (!sTracer.mAllow)
            {
                return;
            }

            bool reset = false;

            Sim sim = e.TargetObject as Sim;

            if (sim == null)
            {
                return;
            }

            SimDescription simDesc = sim.SimDescription;

            GreyedOutTooltipCallback callback = null;

            if (!RecoverMissingSimTask.Allowed(simDesc, true, ref callback))
            {
                reset = true;
            }

            if (reset)
            {
                string notice = Common.Localize("InstantationCheck:Reset", sim.IsFemale, new object[] { sim });

                if (!sAlreadyShown.ContainsKey(sim.SimDescription.SimDescriptionId))
                {
                    sAlreadyShown.Add(sim.SimDescription.SimDescriptionId, true);

                    Common.Notify(sim, notice);
                }

                sim.Destroy();

                Overwatch.Log(notice);
            }
        }
        public AlienAbductionSituationEx(SimDescription alien, Sim abductee, Lot lot) : base(lot)
        {
            if (alien == null || abductee == null || lot == null)
            {
                if (alien == null)
                {
                    Common.DebugNotify("Alien Abduction Situation Ex: Alien is null");
                }

                if (abductee == null)
                {
                    Common.DebugNotify("Alien Abduction Situtaion Ex: Abductee is null");
                }

                if (lot == null)
                {
                    Common.DebugNotify("Alien Abduction Situation Ex: Lot is null");
                }

                Exit();
                return;
            }

            Alien = alien.InstantiateOffScreen(LotManager.GetFarthestLot(lot));
            Alien.SwitchToOutfitWithoutSpin(OutfitCategories.Everyday, 0);
            Abductee = abductee;

            if (Alien != null && Abductee != null)
            {
                Alien.AssignRole(this);
                Abductee.AssignRole(this);
                SetState(new AbductSim(this));
                return;
            }

            Alien.Destroy();
            Exit();
        }
示例#3
0
        public static Sim Perform(Sim sim, bool fadeOut)
        {
            if (sim == null) return null;

            try
            {
                SimDescription simDesc = sim.SimDescription;

                if (Simulator.GetProxy(sim.ObjectId) == null)
                {
                    if (simDesc != null)
                    {
                        sim.Destroy();
                    }                  

                    //sim.mSimDescription = null;
                    return null;
                }

                if (simDesc == null)
                {
                    sim.mSimDescription = new SimDescription();

                    sim.Destroy();                    
                    return null;
                }

                if (sim.LotHome != null)
                {
                    simDesc.IsZombie = false;

                    if (simDesc.CreatedSim != sim)
                    {
                        sim.Destroy();

                        simDesc.CreatedSim = null;                        

                        return null;
                    }
                    else
                    {                        
                        Bed myBed = null;
                        BedData myBedData = null;

                        foreach (Bed bed in sim.LotHome.GetObjects<Bed>())
                        {
                            myBedData = bed.GetPartOwnedBy(sim);
                            if (myBedData != null)
                            {
                                myBed = bed;
                                break;
                            }
                        }

                        ResetPosture(sim);

                        if (simDesc.TraitManager == null)
                        {
                            simDesc.mTraitManager = new TraitManager();
                        }

                        try
                        {
                            simDesc.Fixup();

                            Corrections.CleanupBrokenSkills(simDesc, null);

                            ResetCareer(simDesc);

                            simDesc.ClearSpecialFlags();

                            if (simDesc.Pregnancy == null)
                            {
                                try
                                {
                                    if (simDesc.mMaternityOutfits == null)
                                    {
                                        simDesc.mMaternityOutfits = new OutfitCategoryMap();
                                    }
                                    simDesc.SetPregnancy(0, false);

                                    simDesc.ClearMaternityOutfits();
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(sim, null, "Pregnancy", e);
                                }
                            }

                            if (sim.CurrentCommodityInteractionMap == null)
                            {
                                try
                                {
                                    LotManager.PlaceObjectOnLot(sim, sim.ObjectId);

                                    if (sim.CurrentCommodityInteractionMap == null)
                                    {
                                        sim.ChangeCommodityInteractionMap(sim.LotHome.Map);
                                    }
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(sim, null, "ChangeCommodityInteractionMap", e);
                                }
                            }
                        }
                        catch (Exception e)
                        {
                            Common.Exception(sim, null, "Fixup", e);
                        }

                        ResetSituations(sim);

                        CleanupSlots(sim);

                        ResetInventory(sim);

                        if (fadeOut)
                        {
                            bool active = (Sim.ActiveActor == sim);

                            if (sSimReset.Valid)
                            {
                                sSimReset.Invoke<bool>(new object[] { simDesc.SimDescriptionId });
                            }

                            ResetRouting(sim);

                            using (CreationProtection protection = new CreationProtection(simDesc, sim, false, true, false))
                            {
                                sim.Destroy();

                                Common.Sleep();

                                sim = FixInvisibleTask.InstantiateAtHome(simDesc, null);
                            }

                            if (sim != null)
                            {
                                if (active)
                                {
                                    try
                                    {
                                        foreach (Sim member in Households.AllSims(sim.Household))
                                        {
                                            if (member.CareerManager == null) continue;

                                            Occupation occupation = member.CareerManager.Occupation;
                                            if (occupation == null) continue;

                                            occupation.FormerBoss = null;
                                        }

                                        using (DreamCatcher.HouseholdStore store = new DreamCatcher.HouseholdStore(sim.Household, true))
                                        {
                                            PlumbBob.DoSelectActor(sim, true);
                                        }
                                    }
                                    catch (Exception e)
                                    {
                                        Common.Exception(sim, null, "DoSelectActor", e);
                                    }
                                }

                                if ((myBed != null) && (myBedData != null))
                                {
                                    if ((sim.Partner != null) && (sim.Partner.CreatedSim != null))
                                    {
                                        myBed.ClaimOwnership(sim, myBedData);
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (sim.Inventory == null)
                            {
                                sim.AddComponent<InventoryComponent>(new object[0x0]);
                            }                           

                            if (Instantiation.AttemptToPutInSafeLocation(sim, false))
                            {
                                ResetRouting(sim);

                                sim.SetObjectToReset();                                

                                // This is necessary to clear certain types of interactions
                                //   (it is also called in SetObjectToReset(), though doesn't always work there)
                                if (sim.InteractionQueue != null)
                                {
                                    sim.InteractionQueue.OnReset();
                                }
                            }
                        }

                        ResetSkillModifiers(simDesc);

                        ResetRole(sim);

                        if (simDesc.IsEnrolledInBoardingSchool())
                        {
                            simDesc.BoardingSchool.OnRemovedFromSchool();
                        }

                        MiniSimDescription miniSim = MiniSimDescription.Find(simDesc.SimDescriptionId);
                        if (miniSim != null)
                        {
                            miniSim.Instantiated = true;
                        }

                        UpdateInterface(sim);

                        return sim;
                    }
                }
                else if (simDesc.Service is Butler)
                {
                    if (Instantiation.AttemptToPutInSafeLocation(sim, true))
                    {
                        sim.Motives.RecreateMotives(sim);
                        sim.SetObjectToReset();
                    }

                    return sim;
                }
                else if (simDesc.IsImaginaryFriend)
                {
                    OccultImaginaryFriend friend;
                    if (OccultImaginaryFriend.TryGetOccultFromSim(sim, out friend))
                    {
                        if (Simulator.GetProxy(friend.mDollId) != null)
                        {
                            friend.TurnBackIntoDoll(OccultImaginaryFriend.Destination.Owner);

                            return null;
                        }
                    }
                }
                else if (simDesc.IsBonehilda)
                {
                    foreach (BonehildaCoffin coffin in Sims3.Gameplay.Queries.GetObjects<BonehildaCoffin>())
                    {
                        if (coffin.mBonehilda == simDesc)
                        {
                            coffin.mBonehildaSim = null;
                            break;
                        }
                    }
                }

                if (fadeOut)
                {
                    sim.Destroy();
                }

                return null;
            }
            catch (Exception exception)
            {
                Common.Exception(sim, exception);
                return sim;
            }
        }
示例#4
0
        public static Sim Perform(Sim sim, bool fadeOut)
        {
            if (sim == null)
            {
                return(null);
            }

            try
            {
                SimDescription simDesc = sim.SimDescription;

                if (Simulator.GetProxy(sim.ObjectId) == null)
                {
                    if (simDesc != null)
                    {
                        sim.Destroy();
                    }

                    //sim.mSimDescription = null;
                    return(null);
                }

                if (simDesc == null)
                {
                    sim.mSimDescription = new SimDescription();

                    sim.Destroy();
                    return(null);
                }

                if (sim.LotHome != null)
                {
                    simDesc.IsZombie = false;

                    if (simDesc.CreatedSim != sim)
                    {
                        sim.Destroy();

                        simDesc.CreatedSim = null;

                        return(null);
                    }
                    else
                    {
                        Bed     myBed     = null;
                        BedData myBedData = null;

                        foreach (Bed bed in sim.LotHome.GetObjects <Bed>())
                        {
                            myBedData = bed.GetPartOwnedBy(sim);
                            if (myBedData != null)
                            {
                                myBed = bed;
                                break;
                            }
                        }

                        ResetPosture(sim);

                        if (simDesc.TraitManager == null)
                        {
                            simDesc.mTraitManager = new TraitManager();
                        }

                        try
                        {
                            simDesc.Fixup();

                            Corrections.CleanupBrokenSkills(simDesc, null);

                            ResetCareer(simDesc);

                            simDesc.ClearSpecialFlags();

                            if (simDesc.Pregnancy == null)
                            {
                                try
                                {
                                    if (simDesc.mMaternityOutfits == null)
                                    {
                                        simDesc.mMaternityOutfits = new OutfitCategoryMap();
                                    }
                                    simDesc.SetPregnancy(0, false);

                                    simDesc.ClearMaternityOutfits();
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(sim, null, "Pregnancy", e);
                                }
                            }

                            if (sim.CurrentCommodityInteractionMap == null)
                            {
                                try
                                {
                                    LotManager.PlaceObjectOnLot(sim, sim.ObjectId);

                                    if (sim.CurrentCommodityInteractionMap == null)
                                    {
                                        sim.ChangeCommodityInteractionMap(sim.LotHome.Map);
                                    }
                                }
                                catch (Exception e)
                                {
                                    Common.Exception(sim, null, "ChangeCommodityInteractionMap", e);
                                }
                            }
                        }
                        catch (Exception e)
                        {
                            Common.Exception(sim, null, "Fixup", e);
                        }

                        ResetSituations(sim);

                        CleanupSlots(sim);

                        ResetInventory(sim);

                        if (fadeOut)
                        {
                            bool active = (Sim.ActiveActor == sim);

                            if (sSimReset.Valid)
                            {
                                sSimReset.Invoke <bool>(new object[] { simDesc.SimDescriptionId });
                            }

                            ResetRouting(sim);

                            using (CreationProtection protection = new CreationProtection(simDesc, sim, false, true, false))
                            {
                                sim.Destroy();

                                Common.Sleep();

                                sim = FixInvisibleTask.InstantiateAtHome(simDesc, null);
                            }

                            if (sim != null)
                            {
                                if (active)
                                {
                                    try
                                    {
                                        foreach (Sim member in Households.AllSims(sim.Household))
                                        {
                                            if (member.CareerManager == null)
                                            {
                                                continue;
                                            }

                                            Occupation occupation = member.CareerManager.Occupation;
                                            if (occupation == null)
                                            {
                                                continue;
                                            }

                                            occupation.FormerBoss = null;
                                        }

                                        using (DreamCatcher.HouseholdStore store = new DreamCatcher.HouseholdStore(sim.Household, true))
                                        {
                                            PlumbBob.DoSelectActor(sim, true);
                                        }
                                    }
                                    catch (Exception e)
                                    {
                                        Common.Exception(sim, null, "DoSelectActor", e);
                                    }
                                }

                                if ((myBed != null) && (myBedData != null))
                                {
                                    if (!(myBed is BedMultiPart) || (myBed is BedMultiPart && ((sim.Partner != null) && (sim.Partner.CreatedSim != null))))
                                    {
                                        myBed.ClaimOwnership(sim, myBedData);
                                    }
                                    else
                                    {
                                        HandleDoubleBed(sim, myBed, myBedData);
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (sim.Inventory == null)
                            {
                                sim.AddComponent <InventoryComponent>(new object[0x0]);
                            }

                            if (Instantiation.AttemptToPutInSafeLocation(sim, false))
                            {
                                ResetRouting(sim);

                                sim.SetObjectToReset();

                                // This is necessary to clear certain types of interactions
                                //   (it is also called in SetObjectToReset(), though doesn't always work there)
                                if (sim.InteractionQueue != null)
                                {
                                    sim.InteractionQueue.OnReset();
                                }
                            }
                        }

                        ResetSkillModifiers(simDesc);

                        ResetRole(sim);

                        if (simDesc.IsEnrolledInBoardingSchool())
                        {
                            simDesc.BoardingSchool.OnRemovedFromSchool();
                        }

                        MiniSimDescription miniSim = MiniSimDescription.Find(simDesc.SimDescriptionId);
                        if (miniSim != null)
                        {
                            miniSim.Instantiated = true;
                        }

                        UpdateInterface(sim);

                        return(sim);
                    }
                }
                else if (simDesc.Service is Butler)
                {
                    if (Instantiation.AttemptToPutInSafeLocation(sim, true))
                    {
                        sim.Motives.RecreateMotives(sim);
                        sim.SetObjectToReset();
                    }

                    return(sim);
                }
                else if (simDesc.IsImaginaryFriend)
                {
                    OccultImaginaryFriend friend;
                    if (OccultImaginaryFriend.TryGetOccultFromSim(sim, out friend))
                    {
                        if (Simulator.GetProxy(friend.mDollId) != null)
                        {
                            friend.TurnBackIntoDoll(OccultImaginaryFriend.Destination.Owner);

                            return(null);
                        }
                    }
                }
                else if (simDesc.IsBonehilda)
                {
                    foreach (BonehildaCoffin coffin in Sims3.Gameplay.Queries.GetObjects <BonehildaCoffin>())
                    {
                        if (coffin.mBonehilda == simDesc)
                        {
                            coffin.mBonehildaSim = null;
                            break;
                        }
                    }
                }

                if (fadeOut)
                {
                    sim.Destroy();
                }

                return(null);
            }
            catch (Exception exception)
            {
                Common.Exception(sim, exception);
                return(sim);
            }
        }
示例#5
0
        public override bool Run()
        {
            try
            {
                if (!Actor.Inventory.Contains(Target))
                {
                    if (!Actor.RouteToObjectRadiusAndCheckInUse(Target, 0.7f))
                    {
                        return(false);
                    }

                    StandardEntry();
                    BeginCommodityUpdates();
                    Actor.PlaySoloAnimation("a2o_object_genericSwipe_x", true);
                    if (!Actor.Inventory.TryToAdd(Target))
                    {
                        EndCommodityUpdates(false);
                        StandardExit();
                        return(false);
                    }
                }
                else
                {
                    StandardEntry();
                    BeginCommodityUpdates();
                }

                SocialJigTwoPerson person = GlobalFunctions.CreateObjectOutOfWorld(SocialJig.SocialJigMedatorNames.SocialJigTwoPerson.ToString()) as SocialJigTwoPerson;
                person.RegisterParticipants(Actor, null);
                Sim createdSim = null;
                try
                {
                    World.FindGoodLocationParams fglParams = new World.FindGoodLocationParams(Actor.Position);
                    fglParams.BooleanConstraints |= FindGoodLocationBooleans.Routable;
                    if (GlobalFunctions.PlaceAtGoodLocation(person, fglParams, true))
                    {
                        Route r = Actor.CreateRoute();
                        r.PlanToSlot(person, person.GetSlotForActor(Actor, true));
                        r.DoRouteFail = true;
                        if (Actor.DoRoute(r))
                        {
                            bool paramValue = false;
                            mSummonGenieBroadcast = new ReactionBroadcaster(Actor, kSummonGenieBroadcastParams, SummonGenieBroadcastCallback);
                            Sims3.Gameplay.Gameflow.SetGameSpeed(Sims3.Gameplay.Gameflow.GameSpeed.Normal, Sims3.Gameplay.Gameflow.SetGameSpeedContext.Gameplay);
                            if (Target.mGenieDescription == null)
                            {
                                Target.mGenieDescription = OccultGenie.CreateGenie(Actor, Target);
                                createdSim = Target.mGenieDescription.CreatedSim;
                                EventTracker.SendEvent(EventTypeId.kCleanLamp, Actor, Target);
                                paramValue = true;
                            }
                            else
                            {
                                createdSim = Target.mGenieDescription.Instantiate(Vector3.OutOfWorld, false);
                                OccultGenie occultType          = null;
                                DateAndTime previousDateAndTime = SimClock.CurrentTime();
                                do
                                {
                                    SpeedTrap.Sleep(0xa);
                                    occultType = createdSim.OccultManager.GetOccultType(OccultTypes.None | OccultTypes.Genie) as OccultGenie;
                                }while ((occultType == null) && (SimClock.ElapsedTime(TimeUnit.Minutes, previousDateAndTime) < 120f));

                                if (occultType != null)
                                {
                                    occultType.SetGenieLampRelations(Actor, createdSim, Target);
                                }
                                else
                                {
                                    createdSim.Destroy();
                                    createdSim = null;
                                }
                            }

                            if (createdSim != null)
                            {
                                createdSim.FadeOut(false, false, 0f);
                                createdSim.GreetSimOnLot(Actor.LotCurrent);
                                createdSim.AddToWorld();
                                Slot slotForActor = person.GetSlotForActor(createdSim, false);
                                createdSim.SetPosition(person.GetSlotPosition(slotForActor));
                                createdSim.SetForward(person.GetForwardOfSlot(slotForActor));
                                IGameObject actor = GlobalFunctions.CreateObject("GenieLamp", ProductVersion.EP6, Vector3.OutOfWorld, 0x0, Vector3.UnitZ, null, null);
                                if (!actor.IsActorUsingMe(Actor))
                                {
                                    actor.AddToUseList(Actor);
                                }
                                EnterStateMachine("GenieLampSummon", "Enter", "x");
                                SetActor("lamp", actor);
                                SetParameter("isFirstTime", paramValue);
                                AnimateSim("Exit");
                                actor.Destroy();
                                createdSim.FadeIn();
                                VisualEffect effect = VisualEffect.Create("ep6GenieAppearSmoke_main");
                                effect.SetPosAndOrient(createdSim.Position, Vector3.UnitX, Vector3.UnitZ);
                                effect.SubmitOneShotEffect(VisualEffect.TransitionType.SoftTransition);
                                OpportunityManager opportunityManager = Actor.OpportunityManager;
                                if ((opportunityManager != null) && opportunityManager.HasOpportunity(OpportunityNames.EP6_ReleaseGenie_SummonGenie))
                                {
                                    OccultGenie genie2 = createdSim.OccultManager.GetOccultType(OccultTypes.Genie) as OccultGenie;
                                    if (genie2 == null)
                                    {
                                        createdSim.Destroy();
                                        createdSim = null;
                                    }
                                    else
                                    {
                                        OccultGenieEx.OnFreedFromLamp(genie2, Actor, createdSim, true);
                                        if (opportunityManager.GetLastOpportunity(OpportunityCategory.Special) == OpportunityNames.EP6_ReleaseGenie_SummonGenie)
                                        {
                                            opportunityManager.ClearLastOpportunity(OpportunityCategory.Special);
                                        }

                                        EventTracker.SendEvent(EventTypeId.kGrantedWishToFreeGenie, Actor, Target);
                                        if (Target.InInventory)
                                        {
                                            Actor.Inventory.RemoveByForce(Target);
                                            if (Target.IsOnHandTool)
                                            {
                                                Target.RemoveFromWorld();
                                            }
                                        }
                                        else
                                        {
                                            Target.RemoveFromWorld();
                                        }
                                        EnterStateMachine("FreeTheGenie", "Enter", "x");
                                        SetActor("x", createdSim);
                                        AnimateSim("Exit");
                                    }
                                }
                                else
                                {
                                    Target.mGenieSocializingEvent        = EventTracker.AddListener(EventTypeId.kSocialInteraction, OnSocialization);
                                    Target.CheckGenieReturnToLamp        = createdSim.AddAlarmRepeating(1f, TimeUnit.Minutes, Target.CheckGenieReturnToLampCallback, "Genie Check to return to lamp", AlarmType.AlwaysPersisted);
                                    Target.mTimeSinceLastSocialWithGenie = SimClock.CurrentTime();
                                }
                            }
                        }
                    }
                }
                finally
                {
                    person.Destroy();
                }

                EndCommodityUpdates(true);
                StandardExit(createdSim == null, createdSim == null);
                return(true);
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(Actor, Target, e);
                return(false);
            }
        }
示例#6
0
        public static bool Perform(SimDescription me, SimDescription.DeathType deathType)
        {
            if (me == null)
            {
                return(false);
            }

            Sim createdSim = me.CreatedSim;

            if (createdSim == PlumbBob.SelectedActor)
            {
                IntroTutorial.ForceExitTutorial();
                LotManager.SelectNextSim();
            }

            if (createdSim != null)
            {
                createdSim = Households.Reset.ResetSim(createdSim, false);

                if ((createdSim != null) && (createdSim.BuffManager != null))
                {
                    createdSim.BuffManager.RemoveAllElements();
                }
            }

            Urnstone urnstone = Urnstones.CreateGrave(me, deathType, true, true);

            if (urnstone == null)
            {
                SimpleMessageDialog.Show(Common.Localize("ForceKill:MenuName"), Common.Localize("ForceKill:Error"));
                return(false);
            }

            if (createdSim != null)
            {
                if ((createdSim.Autonomy != null) &&
                    (createdSim.Autonomy.SituationComponent != null))
                {
                    List <Situation> situations = new List <Situation>(createdSim.Autonomy.SituationComponent.Situations);
                    foreach (Situation situation in situations)
                    {
                        situation.Exit();
                    }
                }

                if (createdSim.LotCurrent != null)
                {
                    Lot lotCurrent = createdSim.LotCurrent;
                    lotCurrent.LastDiedSim = me;
                    lotCurrent.NumDeathsOnLot++;
                }

                if (createdSim.InteractionQueue != null)
                {
                    createdSim.InteractionQueue.CancelAllInteractions();
                }

                urnstone.GhostCleanup(createdSim, true);

                createdSim.Destroy();
            }

            return(true);
        }