protected void SendDatas(string message) { try { socket.Send(Encoding.UTF8.GetBytes(string.Concat(message, "\x00"))); } catch { } }
public void Send(string data) { try { data = Utilities.Basic.MakeAccent(data); if (Program.DebugMode) { Utilities.ConsoleStyle.Debug("Sended >> " + data); } byte[] packet = System.Text.Encoding.Default.GetBytes(data + "\x00"); _socket.Send(packet); } catch (Exception e) { Utilities.ConsoleStyle.Error("Erreur : " + e.Message); } }
public void SendPackets(string packet) { SilverConsole.WriteLine(string.Format("send >>" + string.Format("{0}\x00", packet)), ConsoleColor.Cyan); Socket.Send(Encoding.UTF8.GetBytes(string.Format("{0}\x00", packet))); Logs.LogWritter(Constant.GameFolder, Account != null ? string.Format("{0}:ip {1} Send >> {2}", Account.Username, Socket.IP, packet) : string.Format("ip {0} Send >> {1}", Socket.IP, packet)); }
public void SendPackets(string packet) { SilverConsole.WriteLine(string.Format("send >>" + string.Format("{0}\x00", packet)), ConsoleColor.Cyan); Socket.Send(Encoding.UTF8.GetBytes(string.Format("{0}\x00", packet))); Logs.LogWritter(Constant.RealmFolder, _stateConnxion == StateConnecion.CheckingServer ? string.Format("{0}:ip {1} Send >> {2}", Account.Username, Socket.IP, packet) : string.Format("ip {0} Send >> {1}", Socket.IP, packet)); }
public void Send(string data) { try { //Logger.LogDebug("Sended >> " + data); byte[] packet = Encoding.ASCII.GetBytes(data + "\x00"); _socket.Send(packet); } catch (Exception e) { Logger.LogError("Can't send packet : " + e.ToString()); } }
public static void SendPackets(string packet) { SilverConsole.WriteLine(string.Format("send >>" + string.Format("{0}\x00", packet)), ConsoleColor.Cyan); Socket.Send(Encoding.UTF8.GetBytes(string.Format("{0}\x00", packet))); }