示例#1
0
 protected void SendDatas(string message)
 {
     try
     {
         socket.Send(Encoding.UTF8.GetBytes(string.Concat(message, "\x00")));
     }
     catch { }
 }
示例#2
0
 public void Send(string data)
 {
     try
     {
         data = Utilities.Basic.MakeAccent(data);
         if (Program.DebugMode)
         {
             Utilities.ConsoleStyle.Debug("Sended >> " + data);
         }
         byte[] packet = System.Text.Encoding.Default.GetBytes(data + "\x00");
         _socket.Send(packet);
     }
     catch (Exception e)
     {
         Utilities.ConsoleStyle.Error("Erreur : " + e.Message);
     }
 }
示例#3
0
        public void SendPackets(string packet)
        {
            SilverConsole.WriteLine(string.Format("send >>" + string.Format("{0}\x00", packet)), ConsoleColor.Cyan);
            Socket.Send(Encoding.UTF8.GetBytes(string.Format("{0}\x00", packet)));

            Logs.LogWritter(Constant.GameFolder, Account != null
                ? string.Format("{0}:ip {1} Send >> {2}", Account.Username, Socket.IP, packet)
                : string.Format("ip {0} Send >> {1}", Socket.IP, packet));
        }
示例#4
0
        public void SendPackets(string packet)
        {
            SilverConsole.WriteLine(string.Format("send >>" + string.Format("{0}\x00", packet)), ConsoleColor.Cyan);
            Socket.Send(Encoding.UTF8.GetBytes(string.Format("{0}\x00", packet)));

            Logs.LogWritter(Constant.RealmFolder, _stateConnxion == StateConnecion.CheckingServer
                ? string.Format("{0}:ip {1} Send >> {2}", Account.Username, Socket.IP, packet)
                : string.Format("ip {0} Send >> {1}", Socket.IP, packet));
        }
示例#5
0
 public void Send(string data)
 {
     try
     {
         //Logger.LogDebug("Sended >> " + data);
         byte[] packet = Encoding.ASCII.GetBytes(data + "\x00");
         _socket.Send(packet);
     }
     catch (Exception e)
     {
         Logger.LogError("Can't send packet : " + e.ToString());
     }
 }
示例#6
0
 public static void SendPackets(string packet)
 {
     SilverConsole.WriteLine(string.Format("send >>" + string.Format("{0}\x00", packet)), ConsoleColor.Cyan);
     Socket.Send(Encoding.UTF8.GetBytes(string.Format("{0}\x00", packet)));
 }