public static PacketProcessResult HandleModule(Packet pck, RelaySession session, SilkroadServer server) { if (server.HasAgentRedirectRules()) { string src_host; int src_port; byte flag1 = pck.ReadUInt8(); if (flag1 == 1) { UInt32 uint1 = pck.ReadUInt32(); src_host = pck.ReadAscii(); src_port = pck.ReadUInt16(); bool redirectRuleFound = false; for (int j = 0; j < server.RedirectRules.Count; j++) { if (server.RedirectRules[j].OriginalIp == src_host && server.RedirectRules[j].OriginalPort == src_port) { Packet mypck = new Packet(0xA102, false); mypck.WriteUInt8(flag1); mypck.WriteUInt32(uint1); mypck.WriteAscii(server.RedirectRules[j].NewIp); mypck.WriteUInt16((ushort)server.RedirectRules[j].NewPort); // m_ClientSecurity.Send(mypck); session.SendPacketToClient(mypck); redirectRuleFound = true; break; } } if (!redirectRuleFound) { Global.logmgr.WriteLog(LogLevel.Warning, "Agent redirect rules given, but [{0}:{1}] is unknown agent server", src_host, src_port); } else { return PacketProcessResult.ContinueLoop; } } } return PacketProcessResult.DoNothing; }
public static PacketProcessResult HandleModule(Packet pck, RelaySession session, SilkroadServer server) { if (server.HasAgentRedirectRules()) { string src_host; int src_port; byte flag1 = pck.ReadUInt8(); if (flag1 == 1) { UInt32 uint1 = pck.ReadUInt32(); src_host = pck.ReadAscii(); src_port = pck.ReadUInt16(); bool redirectRuleFound = false; for (int j = 0; j < server.RedirectRules.Count; j++) { if (server.RedirectRules[j].OriginalIp == src_host && server.RedirectRules[j].OriginalPort == src_port) { Packet mypck = new Packet(0xA102, false); mypck.WriteUInt8(flag1); mypck.WriteUInt32(uint1); mypck.WriteAscii(server.RedirectRules[j].NewIp); mypck.WriteUInt16((ushort)server.RedirectRules[j].NewPort); // m_ClientSecurity.Send(mypck); session.SendPacketToClient(mypck); redirectRuleFound = true; break; } } if (!redirectRuleFound) { Global.logmgr.WriteLog(LogLevel.Warning, "Agent redirect rules given, but [{0}:{1}] is unknown agent server", src_host, src_port); } else { return(PacketProcessResult.ContinueLoop); } } } return(PacketProcessResult.DoNothing); }