private void OnMouseMoveEvent(Vector2 pixelPosition) { var previousMousePosition = CurrentMousePosition; CurrentMousePosition = NormalizeScreenPosition(pixelPosition); // Discard this event if it has been triggered by the replacing the cursor to its capture initial position if (IsMousePositionLocked && Cursor.Position == capturedPosition) { return; } CurrentMouseDelta = CurrentMousePosition - previousMousePosition; // trigger touch move events foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) { HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Move, PointerType.Mouse); } } if (IsMousePositionLocked) { Cursor.Position = capturedPosition; } }
protected override void SetMousePosition(Vector2 normalizedPosition) { var newPos = UiControl.PointToScreen( new System.Drawing.Point((int)(UiControl.ClientRectangle.Width * normalizedPosition.X), (int)(UiControl.ClientRectangle.Height * normalizedPosition.Y))); Cursor.Position = newPos; }
private void OnMouseInputEvent(Vector2 pixelPosition, MouseButton button, InputEventType type, float value = 0) { // The mouse wheel event are still received even when the mouse cursor is out of the control boundaries. Discard the event in this case. if (type == InputEventType.Wheel && !uiControl.ClientRectangle.Contains(uiControl.PointToClient(Control.MousePosition))) { return; } // the mouse events series has been interrupted because out of the window. if (type == InputEventType.Up && !MouseButtonCurrentlyDown[(int)button]) { return; } CurrentMousePosition = NormalizeScreenPosition(pixelPosition); var mouseInputEvent = new MouseInputEvent { Type = type, MouseButton = button, Value = value }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); if (type != InputEventType.Wheel) { var buttonId = (int)button; MouseButtonCurrentlyDown[buttonId] = type == InputEventType.Down; HandlePointerEvents(buttonId, CurrentMousePosition, InputEventTypeToPointerState(type), PointerType.Mouse); } }
protected override void SetMousePosition(Vector2 normalizedPosition) { var newPos = UiControl.PointToScreen( new System.Windows.Point((int)(ClientWidth(UiControl) * normalizedPosition.X), (int)(ClientHeight(UiControl) * normalizedPosition.Y))); Cursor.Position = new System.Drawing.Point((int)newPos.X, (int)newPos.Y); }
private void OnMouseMoveEvent(Vector2 pixelPosition) { var previousMousePosition = CurrentMousePosition; CurrentMousePosition = NormalizeScreenPosition(pixelPosition); // Discard this event if it has been triggered by the replacing the cursor to its capture initial position if (IsMousePositionLocked && Cursor.Position == capturedPosition) { return; } CurrentMouseDelta += CurrentMousePosition - previousMousePosition; // trigger touch move events for (int buttonId = 0; buttonId < MouseButtonCurrentlyDown.Length; ++buttonId) { if (MouseButtonCurrentlyDown[buttonId]) { HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Move, PointerType.Mouse); } } // TODO: have a proper distinction between Touch and Mouse HandlePointerEvents(-1, CurrentMousePosition, PointerState.Move, PointerType.Mouse); if (IsMousePositionLocked) { Cursor.Position = capturedPosition; } }
void Mouse_Move(object sender, MouseMoveEventArgs e) { CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); // trigger touch move events foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Move, PointerType.Mouse); } }
void Mouse_ButtonDown(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Down, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = true; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Down, PointerType.Mouse); }
private void OnMouseMoveEvent(Vector2 pixelPosition) { CurrentMousePosition = NormalizeScreenPosition(pixelPosition); // trigger touch move events foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) { HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Move, PointerType.Mouse); } } }
void Mouse_Move(object sender, MouseMoveEventArgs e) { CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); // trigger touch move events foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) { HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Move, PointerType.Mouse); } } }
void Mouse_ButtonDown(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Down, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = true; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Down, PointerType.Mouse); }
void Mouse_ButtonUp(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; // the mouse events series has been interrupted because out of the window. if (!MouseButtonCurrentlyDown[buttonId]) return; CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Up, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = false; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Up, PointerType.Mouse); }
public override void Serialize(ref Strategy.BasicCameraController obj, ArchiveMode mode, SerializationStream stream) { // Serialize parent (for now we don't copy reference back because it shouldn't change) SiliconStudio.Xenko.Engine.SyncScript parentObj = obj; parentSerializer.Serialize(ref parentObj, mode, stream); obj = (Strategy.BasicCameraController)parentObj; SiliconStudio.Core.Mathematics.Vector3 keyboardMovementSpeed = mode == ArchiveMode.Serialize ? obj.KeyboardMovementSpeed : default(SiliconStudio.Core.Mathematics.Vector3); KeyboardMovementSpeedSerializer.Serialize(ref keyboardMovementSpeed, mode, stream); if (mode == ArchiveMode.Deserialize) { obj.KeyboardMovementSpeed = keyboardMovementSpeed; } SiliconStudio.Core.Mathematics.Vector3 touchMovementSpeed = mode == ArchiveMode.Serialize ? obj.TouchMovementSpeed : default(SiliconStudio.Core.Mathematics.Vector3); KeyboardMovementSpeedSerializer.Serialize(ref touchMovementSpeed, mode, stream); if (mode == ArchiveMode.Deserialize) { obj.TouchMovementSpeed = touchMovementSpeed; } System.Single speedFactor = mode == ArchiveMode.Serialize ? obj.SpeedFactor : default(System.Single); SpeedFactorSerializer.Serialize(ref speedFactor, mode, stream); if (mode == ArchiveMode.Deserialize) { obj.SpeedFactor = speedFactor; } SiliconStudio.Core.Mathematics.Vector2 keyboardRotationSpeed = mode == ArchiveMode.Serialize ? obj.KeyboardRotationSpeed : default(SiliconStudio.Core.Mathematics.Vector2); KeyboardRotationSpeedSerializer.Serialize(ref keyboardRotationSpeed, mode, stream); if (mode == ArchiveMode.Deserialize) { obj.KeyboardRotationSpeed = keyboardRotationSpeed; } SiliconStudio.Core.Mathematics.Vector2 mouseRotationSpeed = mode == ArchiveMode.Serialize ? obj.MouseRotationSpeed : default(SiliconStudio.Core.Mathematics.Vector2); KeyboardRotationSpeedSerializer.Serialize(ref mouseRotationSpeed, mode, stream); if (mode == ArchiveMode.Deserialize) { obj.MouseRotationSpeed = mouseRotationSpeed; } SiliconStudio.Core.Mathematics.Vector2 touchRotationSpeed = mode == ArchiveMode.Serialize ? obj.TouchRotationSpeed : default(SiliconStudio.Core.Mathematics.Vector2); KeyboardRotationSpeedSerializer.Serialize(ref touchRotationSpeed, mode, stream); if (mode == ArchiveMode.Deserialize) { obj.TouchRotationSpeed = touchRotationSpeed; } }
void Mouse_ButtonUp(object sender, MouseButtonEventArgs e) { var button = ConvertMouseButtonFromOpenTK(e.Button); var buttonId = (int)button; // the mouse events series has been interrupted because out of the window. if (!MouseButtonCurrentlyDown[buttonId]) { return; } CurrentMousePosition = new Vector2(e.X / ControlWidth, e.Y / ControlHeight); var mouseInputEvent = new MouseInputEvent { Type = InputEventType.Up, MouseButton = button }; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); MouseButtonCurrentlyDown[buttonId] = false; HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Up, PointerType.Mouse); }
protected override void SetMousePosition(Vector2 normalizedPosition) { var newPos = uiControl.PointToScreen( new System.Drawing.Point((int)(uiControl.ClientRectangle.Width*normalizedPosition.X), (int)(uiControl.ClientRectangle.Height*normalizedPosition.Y))); Cursor.Position = newPos; }
private void OnMouseMoveEvent(Vector2 pixelPosition) { var previousMousePosition = CurrentMousePosition; CurrentMousePosition = NormalizeScreenPosition(pixelPosition); // Discard this event if it has been triggered by the replacing the cursor to its capture initial position if (IsMousePositionLocked && Cursor.Position == capturedPosition) return; CurrentMouseDelta += CurrentMousePosition - previousMousePosition; // trigger touch move events foreach (MouseButton button in Enum.GetValues(typeof(MouseButton))) { var buttonId = (int)button; if (MouseButtonCurrentlyDown[buttonId]) HandlePointerEvents(buttonId, CurrentMousePosition, PointerState.Move, PointerType.Mouse); } if (IsMousePositionLocked) { Cursor.Position = capturedPosition; } }
private void OnMouseInputEvent(Vector2 pixelPosition, MouseButton button, InputEventType type, float value = 0) { // The mouse wheel event are still received even when the mouse cursor is out of the control boundaries. Discard the event in this case. if (type == InputEventType.Wheel && !uiControl.ClientRectangle.Contains(uiControl.PointToClient(Control.MousePosition))) return; // the mouse events series has been interrupted because out of the window. if (type == InputEventType.Up && !MouseButtonCurrentlyDown[(int)button]) return; CurrentMousePosition = NormalizeScreenPosition(pixelPosition); var mouseInputEvent = new MouseInputEvent { Type = type, MouseButton = button, Value = value}; lock (MouseInputEvents) MouseInputEvents.Add(mouseInputEvent); if (type != InputEventType.Wheel) { var buttonId = (int)button; MouseButtonCurrentlyDown[buttonId] = type == InputEventType.Down; HandlePointerEvents(buttonId, CurrentMousePosition, InputEventTypeToPointerState(type), PointerType.Mouse); } }