private static void FindViewAnglesOffset(int engineDll, long engineDllSize) { var pattern = new byte[] { 0xF3, 0x0F, 0x11, 0x80, 0x00, 0x00, 0x00, 0x00, 0xD9, 0x46, 0x04, 0xD9, 0x05 }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 4, mask, engineDll, engineDllSize); signatures.dwClientState_ViewAngles = SignatureScan.ReadInt(adress); }
private static void FindDormantOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0x8A, 0x81, 0x00, 0x00, 0x00, 0x00, 0xC3, 0x32, 0xC0 }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 2, mask, clientDll, clientDllSize); signatures.m_bDormant = SignatureScan.ReadInt(adress) + 8; }
private static void FindBonematrixOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0x75, 0x15, 0x8B, 0x87, 0x00, 0x00, 0x00, 0x00, 0x8B, 0xCF, 0x8B, 0x17, 0x03 , 0x44, 0x24, 0x14, 0x50 }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 4, mask, clientDll, clientDllSize); netvars.m_dwBoneMatrix = SignatureScan.ReadInt(adress); }
private static void FindVecOriginOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0x8A, 0x0E, 0x80, 0xE1, 0xFC, 0x0A, 0xC8, 0x88, 0x0E, 0xF3, 0x00, 0x00, 0x87 , 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x00, 0x9F }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 0, mask, clientDll, clientDllSize); netvars.m_vecOrigin = SignatureScan.ReadInt(adress + 13); }
private static void FindWeaponOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0x0F, 0x45, 0xF7, 0x5F, 0x8B, 0x8E, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x83, 0xF9 , 0xFF }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 0, mask, clientDll, clientDllSize); netvars.m_hActiveWeapon = SignatureScan.ReadInt(adress + 6); }
private static void FindHealthOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B , 0x41, 0x00, 0x89, 0x41, 0x00, 0x8B, 0x4F, 0x00, 0x83, 0xB9, 0x00, 0x00, 0x00 , 0x00, 0x00, 0x7F, 0x2E }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 0, mask, clientDll, clientDllSize); netvars.m_iHealth = SignatureScan.ReadInt(adress + 23); }
private static void FindTeamnumOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0xCC, 0xCC, 0xCC, 0x8B, 0x89, 0x00, 0x00, 0x00, 0x00, 0xE9, 0x00, 0x00, 0x00 , 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0x8B, 0x81, 0x00, 0x00, 0x00, 0x00, 0xC3 , 0xCC, 0xCC }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 0, mask, clientDll, clientDllSize); netvars.m_iTeamNum = SignatureScan.ReadInt(adress + 5); }
private static void FindEntitylistOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0xBB, 0x00, 0x00, 0x00, 0x00, 0x83, 0xFF, 0x01, 0x0F, 0x8C, 0x00, 0x00, 0x00 , 0x00, 0x3B, 0xF8 }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 1, mask, clientDll, clientDllSize); var val1 = SignatureScan.ReadInt(adress); signatures.dwEntityList = val1 - clientDll; }
private static void FindClientstateOffset(int engineDll, long engineDllSize) { var pattern = new byte[] { 0xA1, 0x00, 0x00, 0x00, 0x00, 0x33, 0xD2, 0x6A, 0x00, 0x6A, 0x00, 0x33, 0xC9 , 0x89, 0xB0 }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 1, mask, engineDll, engineDllSize); var val1 = SignatureScan.ReadInt(adress); signatures.dwClientState = val1 - engineDll; }
private static void FindGameRulesProxyOffset(int clientDll, long clientDllSize) { var pattern = new byte[] { 0xA1, 0x00, 0x00, 0x00, 0x00, 0x85, 0xC0, 0x0F, 0x84, 0x00, 0x00, 0x00, 0x00 , 0x80, 0xB8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x84, 0x00, 0x00, 0x00, 0x00 , 0x0F, 0x10, 0x05 }; var mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 1, mask, clientDll, clientDllSize); var val1 = SignatureScan.ReadInt(adress); signatures.dwGameRulesProxy = val1 - clientDll; }
private static void FindLocalPlayerOffset(int clientDll, long clientDllSize) { byte[] pattern = { 0x8D, 0x34, 0x85, 0x00, 0x00, 0x00, 0x00, 0x89, 0x15, 0x00, 0x00, 0x00, 0x00, 0x8B , 0x41, 0x08, 0x8B, 0x48, 0x04, 0x83, 0xF9, 0xFF }; string mask = SignatureScan.MaskFromPattern(pattern); var adress = SignatureScan.FindAddress(pattern, 3, mask, clientDll, clientDllSize); var localplayer = SignatureScan.ReadInt(adress); adress = SignatureScan.FindAddress(pattern, 18, mask, clientDll, clientDllSize); var val2 = SignatureScan.ReadByte(adress); localplayer += val2; localplayer -= clientDll; signatures.dwLocalPlayer = localplayer; }