public override void Launch() { base.Launch(); Signal startSignal = injectionBinder.GetInstance <StartSignal>() as StartSignal; startSignal?.Dispatch(); }
public ApplicationFrame() { AddChild(new ContactList()); AddChild(new ContactDetails().SetX(300)); AddChild(new ContactDetails().SetX(300).SetY(150)); AddChild(new ContactList().SetX(600)); AddChild( new Button(100, 20, "<= Undo").SetY(370) .OnClick(e => SigUndoClicked.Dispatch()) ); AddChild( new Button(100, 20, "Redo =>").SetX(100).SetY(370) .OnClick(e => SigRedoClicked.Dispatch()) ); }
private void OnLocationClosed(LocationResult result) { if (result.location != _location) { return; } if (!locationClosed) { locationManager.locationClosedSignal.RemoveListener(OnLocationClosed); locationClosed = true; } if (_popupClosed != null) { _popupClosed.Dispatch(result); } }
public void OptionSelected(string id) { actionsTaken.Add(id); List <Option> options = allOptions.data; Option selectedOption = options.Find(option => option._id == id); if (selectedOption.isLeaf) { Debug.Log("Network Call"); ImpactOptionSelected.Dispatch(actionsTaken); } else { List <Option> children = options.FindAll((option) => option.parent == selectedOption._id); ClearOptions.Dispatch(); SpawnOptions.Dispatch(children); } }
void OnDeleteItem(GameObject item) { AudioController.Instance.SoundPlay("active_item"); GameObject parentGo = item.transform.parent.gameObject; ConfirmListItem temp = parentGo.GetComponent <ConfirmListItem>(); deleteSignal.Dispatch(temp.obj); itemList.Remove(parentGo); Destroy(parentGo); Grid.repositionNow = true; StartCoroutine(process()); }
protected void OnGUI() { switch (state) { case ScreenState.IDLE: if (GUI.Button(screenUtil.GetScreenRect(.4f, .45f, .2f, .1f), "Start Game")) { gameStartSignal.Dispatch(); } break; case ScreenState.START_LEVEL: if (GUI.Button(screenUtil.GetScreenRect(.4f, .45f, .2f, .05f), "Start Level ")) { startLevelSignal.Dispatch(); } break; } }
void Update() { var mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); var dimensions = GetDimensions(); var mouseGridPosition = dimensions.GetGridPositionForWorldPosition(mousePosition); if (Input.GetMouseButtonDown(0)) { MapClicked.Dispatch(mouseGridPosition); } else if (Input.GetMouseButtonDown(1)) { MapRightClicked.Dispatch(mouseGridPosition); } else { MapHovered.Dispatch(mouseGridPosition); } }
public void Signal_RemoveAllListeners_Success() { // Arrange var argsArray = new object[1]; var actual = 0; // Act var signal = new Signal(); signal.AddListener(ActionRuntime); signal.AddListenerOnce(ActionRuntime); signal.RemoveAllListeners(); signal.Dispatch(argsArray); void ActionRuntime(ISignal target, object[] args) => actual++; //Assert Assert.AreEqual(0, actual); }
public virtual void SetEquipedWeaponType(EquipedWeaponType weaponType) { mEquipedWeaponType = weaponType; mMeleeWeaponModel.SetActive(false); mRangedWeaponModel.SetActive(false); switch (mEquipedWeaponType) { case EquipedWeaponType.Melee: mMeleeWeaponModel.SetActive(true); break; case EquipedWeaponType.Ranged: mRangedWeaponModel.SetActive(GlobalData.NumAmmo > 0); break; } Signal.Dispatch(SignalType.WeaponChanged); }
void OnTriggerEnter2D(Collider2D other) { string otherName = other.gameObject.name; if (otherName == WALL_LEFT || otherName == WALL_RIGHT) { flip(); } else { Debug.Log("OnTriggerEnter2D. other.tag = " + other.tag + ", name = " + other.gameObject.name); bool isPlayer = isPlayerObject(other.tag); if (this.enabled && (isPlayer || (isOtherEnemy(other) && isEqualsScaleX(other.gameObject)))) { GameObject otherGO = (isPlayer) ? null : other.gameObject; triggerEnterSignal.Dispatch(otherGO); } } }
void Update() { Character.Update(); if (MYXZInputManager.Instance.GetKeyDown(KeyCode.Escape)) { EscSignal.Dispatch(); } mTimer += Time.deltaTime; if (mTimer > 60) //测试使用,每60s随机变换一次天气 { WeatherSystem.ChangeWeather(CurrentSceneWeather[Random.Range(0, CurrentSceneWeather.Length)]); mTimer = 0; } if (MYXZInputManager.Instance.GetKeyDown(KeyCode.Alpha1)) { UseSkillSignal.Dispatch(KeyCode.Alpha1); } }
private void OnRegisterButtonClick() { //检测下IP的合法性 IPAddress address; if (IPAddress.TryParse(severIP.text, out address)) { LogInInfo li = new LogInInfo(userName.text, severIP.text); logInButtonClickSignal.Dispatch(li); } else { DialogBoxMsg msg = new DialogBoxMsg(); msg.tittle = "服务器IP不正确"; msg.msg = "请您输入正确的IP地址"; msg.resultSignal = null; dialogBoxSignal.Dispatch(msg); } }
private void OnCopyLine(ILineModel lineModel, bool selected) { foreach (ProjectItem projectItem in _itemLines) { if (projectItem.LineModel.Guid != lineModel.Guid) { projectItem.DeselectCopy(); } } if (selected) { LineCopiedSignal.Dispatch(lineModel); } else { LineResetSignal.Dispatch(); } }
void Update() { if (isTouched) { Vector3 pos = transform.position; Vector3 inputPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); pos.x = inputPos.x; pos.y = inputPos.y; pos.x = Mathf.Clamp(pos.x, boundary.xMin, boundary.xMax); pos.y = Mathf.Clamp(pos.y, boundary.yMin, boundary.yMax); transform.position = pos; if (isTouchDownFirstTime) { FirstTimeTouchSignal.Dispatch(); } } }
public static MenuStateMachine CreateStateMachine(HashSet <BubbleMenuItem> items) { var sentinelStartValue = "base"; var machine = new StateMachine <string, string>(sentinelStartValue); var selectSignal = new Signal <string>(); var deepenSignal = new Signal <StateMachine <string, string> .Transition>(); var closeSignal = new Signal(); machine.Configure("dispatch") .OnEntry(transition => selectSignal.Dispatch(transition.Trigger)); machine.Configure("base") .Permit("Back", "closed"); machine.Configure("closed") .OnEntry(transition => closeSignal.Dispatch()); machine = CreateStateMachine(machine, sentinelStartValue, null, items, deepenSignal); return(new MenuStateMachine(deepenSignal, closeSignal, selectSignal, machine)); }
public override void OnDeath() { base.OnDeath(); SoundManager.Instance.PlaySfx(SoundManager.Instance.sfx_monster_pop, .35f); int heartValue = Random.Range(mMinHeartsValue, mMaxHeartsValue + 1); if (heartValue > 0) { HeartProjectile heart = DropHeart(heartValue); if (mIsBoss) { heart.transform.localScale *= 2; } } if (mIsBoss) { Signal.Dispatch(SignalType.BossDefeated); } }
public IEnumerator Attack(ICombatant receiver, WeaponHitSeverity severity) { var attackComplete = false; var onComplete = new Action(() => { attackComplete = true; }); _animator.AttackConnectedSignal.AddOnce(() => { var connection = new WeaponHitConnection(severity, receiver); AttackConnectedSignal.Dispatch(connection); }); _animator.AttackCompleteSignal.AddOnce(onComplete); State = CombatantState.Attacking; while (!attackComplete) { yield return(new WaitForEndOfFrame()); } State = CombatantState.CombatReady; }
/************************************************Unity方法与事件***********************************************/ protected override void Start() { base.Start(); #if (UNITY_ANDROID) && (!UNITY_EDITOR) RegisterDrinkWater(); #endif sleepTimeManager.ResetSleepStatus(); Application.targetFrameRate = 12; bInAni = false; objControl.SetActive(false); autoDrink = false; #if UNITY_EDITOR objControl.SetActive(true); #endif #if CUP_AUTOTEST autoDrink = true; #else showNoviceGuideView.Dispatch(); #endif this.VolumeSetting.SetCurrentVolume(); }
void FixedUpdate() { if (duration != -1) { lasts -= (Time.deltaTime * 1000); if (lasts <= 0) { if (isRepeated) { lasts = duration; } else { duration = -1; Dispose(); } onTime.Dispatch(); } } }
void OnConfirmClick(GameObject go) { AudioController.Instance.SoundPlay("active_item"); if (panelScript.zhuihaoToggle.value) //追号下单 改变逻辑后这里永远为false { int zzs = 0; ZhuihaoOrderObj obj = new ZhuihaoOrderObj(); obj.cfirmObj = ConfirmObjList[0]; obj.bingoStop = panelScript.stopToggle.value?1:0; obj.beishu = int.Parse(panelScript.beishu.value); obj.qishu = int.Parse(panelScript.zhuiqi.value); obj.zhzje = Getzje(ref zzs); zhuihaoSignal.Dispatch(obj); DeleteAll(); //去追号的话,还是需要删除 } else //普通下单 { if (ConfirmObjList.Count > 100) { MsgSignal.Dispatch(new MsgPara("一次提交的订单过多,请重新下单", 2)); return; } if (ConfirmObjList.Count == 0) { MsgSignal.Dispatch(new MsgPara("请先下单", 2)); return; } Loading.GetInstance().ShowLoading("数据正在加载中......."); orderSign.Dispatch(ConfirmObjList); TimeManager.Instance().Register("checkOrder", 1, 1000, 15000, (c, t) => { if (!Global.IsAppOrderRsp) { Loading.GetInstance().HideLoading(); Global.IsAppOrderRsp = false; MsgSignal.Dispatch(new MsgPara("抱歉,由于网络波动下单有可能异常,请查看您的下单记录进行确认", 2)); } }); } }
public override void Execute() { var channel = ChatServerData.ServerChannels.Find(c => c.ChannelId == Message.ChannelId); if (channel != null) { channel.Members.Add(new ChatChannelMember() { MemberId = Message.MemberId, MemberName = Message.MemberName }); Signal.Dispatch(new JoinChannelResponseMessage() { ChannelId = Message.ChannelId, Joined = true }); PlayFabServerAPI.WritePlayerEvent(new WriteServerPlayerEventRequest() { EventName = "PlayerJoinedChat", PlayFabId = Message.MemberId, Body = new Dictionary <string, object>() { { "ChannelId", channel.ChannelId }, } }, null, (error) => { Debug.LogError(error.GenerateErrorReport()); }); } else { Signal.Dispatch(new JoinChannelResponseMessage() { ChannelId = Message.ChannelId, Joined = false, Error = "Failed to Join Server." }); } }
virtual public AFObject Add(AFObject obj) { AFObject L_object = GetObjectByName(obj.name); if (L_object == null) { L_object = obj; m_objects.Add(L_object); L_object.gameObject.transform.parent = this.gameObject.transform; } else { UnityEngine.Debug.LogWarning("The object already in the State: " + L_object.name); } if (m_hasEvents) { OnObjectAdded.Dispatch(L_object); } return(L_object); }
public void Signal_AddListenerAndDispatch_Success() { // Arrange var expectedArgs = new object[1]; var expectedSignal = new Signal(); var actualTarget = default(ISignal); var actualArgs = default(object[]); // Act expectedSignal.AddListener(ActionRuntime); expectedSignal.Dispatch(expectedArgs); void ActionRuntime(ISignal target, object[] args) { actualTarget = target; actualArgs = args; } //Assert Assert.AreEqual(expectedArgs, actualArgs); Assert.AreEqual(expectedSignal, actualTarget); }
protected void OnGUI() { //display the correct UI, based on ScreenState switch (state) { case ScreenState.IDLE: if (GUI.Button(screenUtil.GetScreenRect(.4f, .45f, .2f, .1f), "Start Game")) { startGameSignal.Dispatch(); } GUI.TextField(screenUtil.GetScreenRect(0f, 0f, .4f, .05f), "Last Score: " + score); break; case ScreenState.START_LEVEL: if (GUI.Button(screenUtil.GetScreenRect(.4f, .45f, .2f, .05f), "Start Level " + level)) { startLevelSignal.Dispatch(); } GUI.TextField(screenUtil.GetScreenRect(.4f, .5f, .4f, .05f), "Score: " + score); GUI.TextField(screenUtil.GetScreenRect(.4f, .55f, .4f, .05f), "Lives remaining: " + lives); break; case ScreenState.END_GAME: if (GUI.Button(screenUtil.GetScreenRect(.45f, .1f, .2f, .1f), "Play Again")) { startGameSignal.Dispatch(); } GUI.TextField(screenUtil.GetScreenRect(.45f, .2f, .4f, .05f), "Final Score: " + score); break; case ScreenState.LEVEL_IN_PROGRESS: GUI.TextField(screenUtil.GetScreenRect(0f, 0f, .4f, .05f), "Score: " + score); GUI.TextField(screenUtil.GetScreenRect(.6f, 0f, .4f, .05f), "Lives Remaining: " + lives); GUI.TextField(screenUtil.GetScreenRect(0f, .95f, .2f, .05f), "Level: " + level); break; } }
public void onClick(string clickedIndex) { if (isClicked || isGameOver) { return; } Text markObject = null; switch (currentMark) { case "x": markObject = GameObject.Instantiate(xObj, Vector3.zero, Quaternion.identity); break; case "o": markObject = GameObject.Instantiate(oObj, Vector3.zero, Quaternion.identity); break; } markObject.transform.parent = this.transform; markObject.rectTransform.localPosition = Vector3.zero; areaClicked.Dispatch(clickedIndex); isClicked = true; }
public AddressBookContext(AddressBookModule module) : base(module.Gui, module.Scene, new StandardKernel(module)) { // map app frame to its mediator MapView <ApplicationFrame, ApplicationFrameMediator>(); // map contact list to its mediator MapView <ContactList, ContactListMediator>(); MapView <ContactDetails, ContactDetailsMediator>(); // map signals to command var inputSignals = module.InputSignals; MapSignal(inputSignals.Undo, e => Undo()); MapSignal(inputSignals.Redo, e => Redo()); MapSignal(inputSignals.CreateContact, typeof(CreateContactCommand)); MapSignal(inputSignals.SelectContact, typeof(SelectContactCommand)); MapSignal(inputSignals.EditContact, typeof(EditContactCommand)); // run the StartUpCommanfd var startUpSignal = new Signal(); MapSignal(startUpSignal, typeof(StartUpCommand)); startUpSignal.Dispatch(); }
public void Select() { SelectedSignal.Dispatch(SaveGame); }
private void OnRotateCameraSpeedValueChanged(float value) { RotateCameraSpeedValueChanged.Dispatch(value); }
void ToggleStatusChanged(bool status) { EquipmentSelectToggleChangedSignal.Dispatch(status); }
private void OnRotateCameraValueChanged(bool enabled) { RotateCameraValueChangedSignal.Dispatch(enabled); _rotateCameraSpeedSlider.gameObject.SetActive(enabled); LayoutRebuilder.ForceRebuildLayoutImmediate(_verticalLayoutRectTransform); }