private void OnLogin(SignInWithApple.CallbackArgs args) { Debug.Log("Sign in with Apple login has completed."); statusText = "Sign in with Apple login has completed.\n USERID" + args.userInfo.userId + "/n IDTOKEN" + args.userInfo.idToken; userId = args.userInfo.userId; idToken = args.userInfo.idToken; }
private void OnCredentialState(SignInWithApple.CallbackArgs args) { Debug.Log("User credential state is: " + args.credentialState); Debug.Log("User userInfo.idToken is: " + args.userInfo.idToken); Debug.Log("User userInfo.userId is: " + args.userInfo.userId); Debug.Log("User credentialState is: " + args.credentialState); }
private void OnCredentialState(SignInWithApple.CallbackArgs args) { Debug.Log(string.Format("User credential state is: {0}", args.credentialState)); if (args.error != null) { Debug.Log(string.Format("Errors occurred: {0}", args.error)); } }
public void OnLogin(SignInWithApple.CallbackArgs args) { Debug.Log("Sign in with Apple login has completed."); UserInfo userInfo = args.userInfo; // Save the userId so we can use it later for other operations. userId = userInfo.userId; // Print out information about the user who logged in. Debug.Log( string.Format("Display Name: {0}\nEmail: {1}\nUser ID: {2}\nID Token: {3}", userInfo.displayName, userInfo.email, userInfo.userId, userInfo.idToken)); }
private void OnLogin(SignInWithApple.CallbackArgs args) { if (args.error != null) { Debug.Log("Errors occurred: " + args.error); return; } UserInfo userInfo = args.userInfo; // Save the userId so we can use it later for other operations. userId = userInfo.userId; text.text = userInfo.userId + " " + userInfo.idToken; // Print out information about the user who logged in. Debug.Log( string.Format("Display Name: {0}\nEmail: {1}\nUser ID: {2}\nID Token: {3}", userInfo.displayName ?? "", userInfo.email ?? "", userInfo.userId ?? "", userInfo.idToken ?? "")); }
public void OnLogin(SignInWithApple.CallbackArgs args) { BackendReturnObject bro = Backend.BMember.AuthorizeFederation(args.userInfo.idToken, FederationType.Apple, "siwa"); //Debug.Log(args.userInfo.idToken); <- 애플 로그인 토큰. if (bro.IsSuccess()) { //성공 처리 Debug.Log("APPLE 로그인 성공"); //Managers.Scene.LoadScene(Define.Scene.Main); gameObject.GetComponent <BackEndGameInfo>().InsertUserStatDataTable(); //유저 스탯 테이블 생성. gameObject.GetComponent <BackEndGameInfo>().InsertUserAssetDataTable(); //유저 자산 테이블 생성. gameObject.GetComponent <BackEndGameInfo>().InsertUnitCaptureCountTable(); //유저 유닛 포획 도감 테이블 생성. LoginCanvas.SetActive(false); TapCanvs.SetActive(true); } else { Debug.LogError("Apple 로그인 실패"); Debug.LogError(bro.GetErrorCode()); //실패 처리 } }
private void OnLogin(SignInWithApple.CallbackArgs args) { Debug.Log("Sign in with Apple login has completed."); }
private void OnCredentialState(SignInWithApple.CallbackArgs args) { Debug.Log("User credential state is: " + args.credentialState); }
private void OnCredentialState(SignInWithApple.CallbackArgs args) { Debug.Log("User credential state is: " + args.credentialState); statusText = "Sign in with Apple login has completed."; }
public void OnError(SignInWithApple.CallbackArgs args) { Debug.Log(string.Format("A Sign in with Apple error has occured! {0}", args.error)); }
private void Callback(SignInWithApple.CallbackArgs args) { Debug.Log("This is your id:" + args.userInfo.userId); }