示例#1
0
文件: Cli.cs 项目: azret/mozart
        public static void Predict(Matrix Model, int dims, string cliString)
        {
            var Re = new double[dims];

            for (var j = 0; j < Re.Length; j++)
            {
                if (j >= cliString.Length)
                {
                    break;
                }
                Re[j] = char.ToUpper(cliString[j]) / (double)128;
            }
            Console.WriteLine();
            foreach (Vector it in Model)
            {
                int    len = it.Axis.Length;
                double dot = 0.0,
                       y;
                for (int j = 0; j < len; j++)
                {
                    dot += Re[j] * it.Axis[j].Im;
                }
                y = SigF.f(dot);
                Console.WriteLine($"p({it.Id}|{cliString}) ~ {y}");
            }
        }
示例#2
0
    private static void DrawVector(Graphics g,
                                   RectangleF r,
                                   Complex[] F,
                                   Color color)
    {
        float linf(float val, float from, float to)
        {
            return(val * (to / from));
        }

        var PixelOffsetMode = g.PixelOffsetMode;

        if (F != null)
        {
            g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
            var dots = new List <PointF>();
            var pen  = new Pen(color, 2f);
            for (int i = 0; i < F.Length; i++)
            {
                var ampl = SigF.f((F[i].Im + F[i].Re) * 0.5) - 0.5;
                // var ampl = ((F[i].Re + F[i].Im) / 2f);
                //var ampl = Tanh.f((F[i].Re + F[i].Im) / 2f);
                if (ampl < -1)
                {
                    ampl = -1;
                }
                if (ampl > +1)
                {
                    ampl = +1;
                }
                if (ampl < -1 || ampl > +1)
                {
                    throw new IndexOutOfRangeException();
                }
                float m = r.Height / 2f;
                float y
                    = linf(-(float)ampl, 1f, m) + m;
                float x
                    = linf(i, F.Length - 1, r.Width);
                dots.Add(new PointF(x, y));
            }
            PointF[] pts = dots.ToArray();
            if (pts.Length > 1)
            {
                g.DrawCurve(
                    pen,
                    pts);
            }
            foreach (PointF p in pts)
            {
                float m = r.Height / 2f;
                g.FillEllipse(pen.Brush, p.X - 3,
                              p.Y - 3, 7, 7);
            }
            pen.Dispose();
        }
        g.PixelOffsetMode = PixelOffsetMode;
    }
示例#3
0
文件: Logistic.cs 项目: azret/ml
        public static float BinaryLogistic(Complex[] y, float[] X)
        {
            Debug.Assert(X != null);
            Debug.Assert(y != null);
            Debug.Assert(X.Length == y.Length);
            float σ = 0.0f;

            for (int j = 0; j < X.Length; j++)
            {
                σ += y[j].Re * X[j];
            }
            σ = (float)SigF.f(σ);
            return(σ);
        }
示例#4
0
文件: Cli.cs 项目: azret/mozart
        static double binaryLogistic(double[] X, double[] grads, Complex[] Y, double label, double lr)
        {
            if (Y == null)
            {
                return(0);
            }
            Debug.Assert(label >= -1 && label <= 1);
            Debug.Assert(lr >= 0 && lr <= 1);
            int    len = X.Length;
            double dot = 0.0;

            for (int j = 0; j < len; j++)
            {
                dot += Y[j].Im * X[j];
            }
            var    y    = SigF.f(dot);
            double diff = lr * (label - y);

            if (double.IsNaN(diff) || double.IsInfinity(diff))
            {
                Console.WriteLine("NaN detected...");
                return(diff);
            }
            if (grads != null)
            {
                Debug.Assert(grads.Length == len);
                for (int j = 0; j < len; j++)
                {
                    grads[j] += Y[j].Im * diff;
                }
            }
            for (int j = 0; j < len; j++)
            {
                Y[j].Im += X[j] * diff;
            }
            return(y);
        }
示例#5
0
    public static void onDrawMic(Surface2D Canvas, float phase, ISource wav)
    {
        int hz = wav?.Hz ?? 0;

        var fft = wav?.Peek();

        int samples = wav != null ?
                      fft.Length
            : 0;

        double h = samples != 0
            ? hz / (double)samples
            : 0;

        var duration = hz != 0
             ? Math.Round((double)samples / hz, 4)
             : 0;

        Canvas.TopLeft  = $"{samples} @ {hz}Hz = {duration}s, {h}Hz";
        Canvas.TopRight = $"{phase:N4}s";

        Canvas.Fill(Color.Black);

        if (fft == null)
        {
            return;
        }

        var X = Complex.InverseFFT(fft);

        Canvas.Line((x, width) => Color.Green, (x, width) => {
            int i = Surface2D.linear(x, width, X.Length);
            return(SigF.f(X[i]) + 0.07);
        });

        Canvas.Line((x, width) => Color.FromArgb(173, 216, 230), (x, width) => {
            int i = Surface2D.linear(x, width, samples / 7);
            return(+(SigF.f(2 * fft[i].Magnitude) - 0.5));
        }, true);

        for (int s = 0; s < samples; s++)
        {
            fft[s].Scale(0.5f);
        }

        X = Complex.InverseFFT(fft);

        Canvas.Line((x, width) => Color.White, (x, width) => {
            int i = Surface2D.linear(x, width, samples / 7);
            return(-(SigF.f(2 * fft[i].Magnitude) - 0.5));
        }, true);

        Canvas.Line((x, width) => Color.OrangeRed, (x, width) => {
            int i = Surface2D.linear(x, width, X.Length);
            return(SigF.f(X[i]) + 0.07);
        });

        Canvas.Line((x, width) => Color.DarkOrange, (x, width) => {
            int i = Surface2D.linear(x, width, X.Length);
            return(SigF.f(X[i]) - 1.07);
        });
    }