public SegmentProxy(int segmentId) { _segmentId = segmentId; for (int sideNum = 0; sideNum < Segment.NumSides; sideNum++) { Sides.Add(new Side(Segment, sideNum)); } }
public DungeonNode(Container container) { this.Container = container; Sides.Add(EntranceSide.Top, new List <Wall>()); Sides.Add(EntranceSide.Bottom, new List <Wall>()); Sides.Add(EntranceSide.Left, new List <Wall>()); Sides.Add(EntranceSide.Right, new List <Wall>()); }
public void InitializeCharacters(string playerId, TeamData teamData, bool isTestMode = false) { teamData.Characters.ForEach(character => { var cloneCharacter = Convert.Clone(character); cloneCharacter.InitializeDeckForBattle(); cloneCharacter.ResetTurn(); if (isTestMode) { cloneCharacter.OwnerPlayerId = playerId; // Change player ID in test mode } Characters.Add(cloneCharacter); }); var currentSide = Sides.Keys.Count == 0 ? CharacterSide.Spaghetti : CharacterSide.Unicorn; Sides.Add(playerId, currentSide); }
public void AddSide(float Side) { Sides.Add(Side); Perimeter = CalculatePerimeter(); }
/// <summary> /// This is the OnGet method for the data model. This handles what to do when the client tries to get data from the website. /// </summary> /// <param name="Terms">The search terms that were sent by the client.</param> /// <param name="CaloriesMin">The minimum caloires that was sent by the client.</param> /// <param name="CaloriesMax">The maximum calories that was sent by the client.</param> /// <param name="PriceMin">The minimum price that was sent by the client.</param> /// <param name="PriceMax">The maximum price that was sent by the client.</param> /// <param name="ShowEntrees">Whether or not to show the entrees tab as sent by the client.</param> /// <param name="ShowDrinks">Whether or not to show the drinks tab as sent by the client.</param> /// <param name="ShowSides">Whether or not to show the sides tab as sent by the client.</param> public void OnGet(string Terms, uint?CaloriesMin, uint?CaloriesMax, double?PriceMin, double?PriceMax, bool ShowEntrees, bool ShowDrinks, bool ShowSides) { this.Terms = Terms; this.CaloriesMin = CaloriesMin; this.CaloriesMax = CaloriesMax; this.PriceMin = PriceMin; this.PriceMax = PriceMax; //Since the request only contains the key if they are checked, and only time query count is 0 is on first load to prevent from auto-disabling. if (Request.Query.Count != 0) { this.ShowEntrees = Request.Query.ContainsKey("ShowEntrees"); this.ShowDrinks = Request.Query.ContainsKey("ShowDrinks"); this.ShowSides = Request.Query.ContainsKey("ShowSides"); } //Add all items to the bases here. if (this.ShowEntrees) { Entrees = Menu.Entrees(); Entrees = Menu.FilterByCalories(Entrees, CaloriesMin, CaloriesMax); Entrees = Menu.FilterByPrice(Entrees, PriceMin, PriceMax); Entrees = Menu.Search(Entrees, Terms); } Dictionary <string, List <IOrderItem> > TempDrinks = new Dictionary <string, List <IOrderItem> >(); Dictionary <string, List <IOrderItem> > TempSides = new Dictionary <string, List <IOrderItem> >(); //Drinks if (this.ShowDrinks) { //Generate a temp dictionary of all possible drink items. foreach (IOrderItem drink in Menu.Drinks()) { List <IOrderItem> res; string key = ""; if (drink is SailorSoda) { key = drink.ItemName.Substring(drink.ItemName.IndexOf(" ") + 1 + drink.ItemName.Substring(drink.ItemName.IndexOf(" ") + 1).IndexOf(" ") + 1); } else { key = drink.ItemName.Substring(drink.ItemName.IndexOf(" ") + 1); } if (TempDrinks.TryGetValue(key, out res)) { //Handle the multiple types of Sailor Soda if (res.Count != Enum.GetNames(typeof(Size)).Length) { res.Add(drink); } } else { List <IOrderItem> t = new List <IOrderItem>(); t.Add(drink); TempDrinks.Add(key, t); } } //Filter the items from the temp drinks dictionary and add the ones that make it through the filters into the real drinks dictionary. foreach (string key in TempDrinks.Keys) { List <IOrderItem> outList; if (TempDrinks.TryGetValue(key, out outList)) { outList = Menu.FilterByCalories(outList, CaloriesMin, CaloriesMax).ToList(); outList = Menu.FilterByPrice(outList, PriceMin, PriceMax).ToList(); outList = Menu.Search(outList, Terms).ToList(); if (outList.Count != 0) { Drinks.Add(key, outList); } } } } //Sides if (this.ShowSides) { //Generate a temp dictionary of all possible side items. foreach (IOrderItem side in Menu.Sides()) { List <IOrderItem> res; string key = side.ItemName.Substring(side.ItemName.IndexOf(" ") + 1); if (TempSides.TryGetValue(key, out res)) { res.Add(side); } else { List <IOrderItem> t = new List <IOrderItem>(); t.Add(side); TempSides.Add(key, t); } } //Filter the items from the temp drinks dictionary and add the ones that make it through the filters into the real sides dictionary. foreach (string key in TempSides.Keys) { List <IOrderItem> outList; if (TempSides.TryGetValue(key, out outList)) { outList = Menu.FilterByCalories(outList, CaloriesMin, CaloriesMax).ToList(); outList = Menu.FilterByPrice(outList, PriceMin, PriceMax).ToList(); outList = Menu.Search(outList, Terms).ToList(); if (outList.Count != 0) { Sides.Add(key, outList); } } } } }
public void SetSide(EnumDirection direction, MapSite mapSite) { Sides.Add(mapSite); }