// Start is called before the first frame update void Start() { bulletRef = Resources.Load("Bullet"); thePlayer = FindObjectOfType <SideMove2>(); fireAngle = Random.Range(-1, -7); //lookAngle = Mathf.Atan2(Player.x, Player.y) * Mathf.Rad2Deg; Player = FindObjectOfType <SimpleXYTimeMove2>(); lookAngle = Mathf.Atan2(-1, 0) * Mathf.Rad2Deg; Firepoint.rotation = Quaternion.Euler(0, 0, lookAngle); }
// Start is called before the first frame update void Start() { rb2 = GetComponent <Rigidbody2D>(); thePlayer = FindObjectOfType <SideMove2>(); }
// Start is called before the first frame update void Start() { thePlayer = FindObjectOfType <SideMove2>(); }