示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        bulletRef = Resources.Load("Bullet");
        thePlayer = FindObjectOfType <SideMove2>();
        fireAngle = Random.Range(-1, -7);

        //lookAngle = Mathf.Atan2(Player.x, Player.y) * Mathf.Rad2Deg;
        Player             = FindObjectOfType <SimpleXYTimeMove2>();
        lookAngle          = Mathf.Atan2(-1, 0) * Mathf.Rad2Deg;
        Firepoint.rotation = Quaternion.Euler(0, 0, lookAngle);
    }
 // Start is called before the first frame update
 void Start()
 {
     rb2       = GetComponent <Rigidbody2D>();
     thePlayer = FindObjectOfType <SideMove2>();
 }
示例#3
0
 // Start is called before the first frame update
 void Start()
 {
     thePlayer = FindObjectOfType <SideMove2>();
 }