示例#1
0
        public void Setup()
        {
            List <Card> cards = new List <Card>();

            for (var i = 1; i <= DifferentCards; i++)
            {
                for (var j = 0; j < 4; j++)
                {
                    cards.Add(new Card()
                    {
                        Value = i, FacingUp = false
                    });
                }
            }
            cards.Shuffle();

            for (var i = 0; i < 4; i++)
            {
                Side.Add(cards[0]);
                cards.RemoveAt(0);
            }

            Table = new Card[Columns, 4];
            for (var i = 0; i < Columns; i++)
            {
                for (var j = 0; j < 4; j++)
                {
                    Table[i, j] = cards[0];
                    cards.RemoveAt(0);
                }
            }
        }
示例#2
0
文件: Dice.cs 项目: f3r12/LCRGame
 private void FillDiceSides()
 {
     Side.Add(1, Constants.DOT);
     Side.Add(2, Constants.LEFT);
     Side.Add(3, Constants.DOT);
     Side.Add(4, Constants.CENTER);
     Side.Add(5, Constants.DOT);
     Side.Add(6, Constants.RIGHT);
 }
示例#3
0
        public void AddSide(int cardId)
        {
            Card card = Card.Get(cardId);

            if (card == null)
            {
                return;
            }
            if ((card.Data.Type & (int)CardType.Token) != 0)
            {
                return;
            }
            if (Side.Count < 15)
            {
                Side.Add(cardId);
            }
            if (!Alls.Contains(cardId))
            {
                Alls.Add(cardId);
            }
        }
示例#4
0
        public List <Match> MatchmakeForCBT1(
            int matchmakeNum,
            List <Matching.IBattleEntry> entries,
            int minMatchmakeEntriedPlayersNumber

            )
        {
            var ret = new List <Match>();

            // count entriedPlayers
            var entriedPlayersCnt = 0;

            foreach (var entry in entries)
            {
                entriedPlayersCnt += entry.Players.Count;
            }

            if (entriedPlayersCnt < minMatchmakeEntriedPlayersNumber)
            {
                return(ret);
            }

            var subEntries = new List <Matching.IBattleEntry>();

            while (true)
            {
                if (matchmakeNum <= ret.Count)
                {
                    break;
                }

                if (entries.Count <= 0)
                {
                    break;
                }

                // Current entry.
                var currentEntry = entries[0];
                entries.RemoveAt(0);

                // Create candidates list.
                var rand           = new Random();
                var candidatesList = new List <Matching.IBattleEntry>();
                foreach (var entry in subEntries)
                {
                    if (MaxCandidatesNum <= candidatesList.Count)
                    {
                        break;
                    }

                    candidatesList.Add(entry);
                }
                foreach (var entry in entries)
                {
                    if (MaxCandidatesNum <= candidatesList.Count)
                    {
                        break;
                    }

                    var idx = rand.Next(candidatesList.Count + 1);
                    candidatesList.Insert(idx, entry);
                }

                var removeEntries = new Dictionary <ulong, int>();

                var sideA = new Side();
                var sideB = new Side();

                sideA.Add(currentEntry);

                while (true)
                {
                    var currentSide = (sideA.PlayersCount < sideB.PlayersCount) ? sideA : sideB;
                    var opponetSide = (currentSide == sideA) ? sideB : sideA;

                    var hit = false;
                    for (int i = 0; i < candidatesList.Count; i++)
                    {
                        var targetEntry = candidatesList[i];

                        if (!currentSide.CanAdd(targetEntry))
                        {
                            continue;
                        }

                        currentSide.Add(targetEntry);
                        candidatesList.RemoveAt(i);
                        hit = true;
                        break;
                    }

                    if (!hit)
                    {
                        break;
                    }

                    if (evolib.Battle.MatchPlayersNum <= (sideA.PlayersCount + sideB.PlayersCount))
                    {                     // establishment
                        var m = new Match
                        {
                            Elements = new List <Match.Element>(),
                        };
                        sideA.ForEach(e =>
                        {
                            m.Elements.Add(new Match.Element
                            {
                                Side  = evolib.Battle.Side.Earthnoid,
                                Entry = e,
                            });
                            removeEntries[e.EntryId] = 0;
                        });
                        sideB.ForEach(e =>
                        {
                            m.Elements.Add(new Match.Element
                            {
                                Side  = evolib.Battle.Side.Spacenoid,
                                Entry = e,
                            });
                            removeEntries[e.EntryId] = 0;
                        });

                        ret.Add(m);

                        break;
                    }
                }

                for (int i = 0; i < entries.Count;)
                {
                    if (removeEntries.ContainsKey(entries[i].EntryId))
                    {
                        entries.RemoveAt(i);
                        continue;
                    }
                    i++;
                }
                for (int i = 0; i < subEntries.Count;)
                {
                    if (removeEntries.ContainsKey(subEntries[i].EntryId))
                    {
                        subEntries.RemoveAt(i);
                        continue;
                    }
                    i++;
                }

                if (!removeEntries.ContainsKey(currentEntry.EntryId))
                {                //because match not establishment
                    subEntries.Add(currentEntry);
                }
            }

            return(ret);
        }
示例#5
0
        public List <Match> Matchmake(
            int matchmakeNum,
            List <Matching.IBattleEntry> entries,
            int minMatchmakeEntriedPlayersNumber

            )
        {
            var ret = new List <Match>();

            // count entriedPlayers
            var entriedPlayersCnt = 0;

            foreach (var entry in entries)
            {
                entriedPlayersCnt += entry.Players.Count;
            }

            if (entriedPlayersCnt < minMatchmakeEntriedPlayersNumber)
            {
                return(ret);
            }

            var subEntries = new List <Matching.IBattleEntry>();

            while (true)
            {
                if (matchmakeNum <= ret.Count)
                {
                    break;
                }

                if (entries.Count <= 0)
                {
                    break;
                }

                // Current entry.
                var currentEntry = entries[0];
                entries.RemoveAt(0);

                // Create candidates list.
                var candidatesList = new List <Matching.IBattleEntry>();
                foreach (var entry in entries)
                {
                    if (MaxCandidatesNum <= candidatesList.Count)
                    {
                        break;
                    }

                    if (CheckForCandidates(currentEntry, entry))
                    {
                        candidatesList.Add(entry);
                    }
                }
                foreach (var entry in subEntries)
                {
                    if (MaxCandidatesNum <= candidatesList.Count)
                    {
                        break;
                    }

                    if (CheckForCandidates(currentEntry, entry))
                    {
                        candidatesList.Add(entry);
                    }
                }

                var removeEntries = new Dictionary <ulong, int>();

                var sideA = new Side();
                var sideB = new Side();

                sideA.Add(currentEntry);

                while (true)
                {
                    var bestEntry = new BestEntry();
                    bestEntry.score = float.MinValue;

                    var currentSide = (sideA.PlayersCount < sideB.PlayersCount) ? sideA : sideB;
                    var opponetSide = (currentSide == sideA) ? sideB : sideA;

                    for (int i = 0; i < candidatesList.Count; i++)
                    {
                        var targetEntry = candidatesList[i];

                        if (!currentSide.CanAdd(targetEntry))
                        {
                            continue;
                        }

                        var distance = 0f;

                        //
                        distance += MathF.Pow(
                            Func_DiffGroupSize(opponetSide.MaxGroupSize - targetEntry.Players.Count),
                            2
                            );

                        //
                        distance += MathF.Pow(
                            Func_DiffMatchRatingAvg(
                                (currentSide.RatingSum + targetEntry.RatingSum) / (currentSide.PlayersCount + targetEntry.Players.Count)
                                - opponetSide.RatingSum / opponetSide.PlayersCount),
                            2
                            );

                        //
                        //distance += MathF.Pow(
                        //	Func_DiffMatchPingAvg(matchPingAvg - targetEntry.PingAvg),
                        //	2);


                        //
                        distance -= MathF.Pow(
                            Func_ElapsedTimeValue((float)targetEntry.WaitingTime.TotalSeconds),
                            2
                            );

                        var score = -distance;
                        if (bestEntry.score < score)
                        {
                            bestEntry.entry = targetEntry;
                            bestEntry.index = i;
                            bestEntry.score = score;
                        }
                    }

                    if (bestEntry.entry == null)
                    {
                        break;
                    }

                    currentSide.Add(bestEntry.entry);
                    candidatesList.RemoveAt(bestEntry.index);

                    if (evolib.Battle.MatchPlayersNum <= (sideA.PlayersCount + sideB.PlayersCount))
                    {                     // establishment
                        var m = new Match
                        {
                            Elements = new List <Match.Element>(),
                        };
                        sideA.ForEach(e =>
                        {
                            m.Elements.Add(new Match.Element
                            {
                                Side  = evolib.Battle.Side.Earthnoid,
                                Entry = e,
                            });
                            removeEntries[e.EntryId] = 0;
                        });
                        sideB.ForEach(e =>
                        {
                            m.Elements.Add(new Match.Element
                            {
                                Side  = evolib.Battle.Side.Spacenoid,
                                Entry = e,
                            });
                            removeEntries[e.EntryId] = 0;
                        });

                        ret.Add(m);

                        break;
                    }
                }

                for (int i = 0; i < entries.Count;)
                {
                    if (removeEntries.ContainsKey(entries[i].EntryId))
                    {
                        entries.RemoveAt(i);
                        continue;
                    }
                    i++;
                }
                for (int i = 0; i < subEntries.Count;)
                {
                    if (removeEntries.ContainsKey(subEntries[i].EntryId))
                    {
                        subEntries.RemoveAt(i);
                        continue;
                    }
                    i++;
                }

                if (!removeEntries.ContainsKey(currentEntry.EntryId))
                {                //because match not establishment
                    subEntries.Add(currentEntry);
                }
            }

            return(ret);
        }
示例#6
0
        public bool Play(bool print)
        {
            // Take the first card on the top left
            Hand          = Side.First();
            Hand.FacingUp = true;
            Side.RemoveAt(0);

            while (!Finished)
            {
                // If we find the same value
                for (var i = 0; i < Columns; i++)
                {
                    if (Table[i, 0].Value == Hand.Value && Table[i, 0].FacingUp)
                    {
                        for (var j = 0; j < 4; j++)
                        {
                            if (!Table[i, j].FacingUp)
                            {
                                var temp = Table[i, j];
                                Table[i, j]   = Hand;
                                Hand          = temp;
                                Hand.FacingUp = true;
                                goto PRINT;
                            }
                        }
                    }
                }

                // If we find a card facing down in the top place of the column
                for (var i = 0; i < Columns; i++)
                {
                    if (!Table[i, 0].FacingUp)
                    {
                        var temp = Table[i, 0];
                        Table[i, 0]   = Hand;
                        Hand          = temp;
                        Hand.FacingUp = true;
                        goto PRINT;
                    }
                }

                foreach (Card card in Side)
                {
                    if (!card.FacingUp)
                    {
                        var temp = card;
                        Side.Remove(card);
                        Side.Add(Hand);
                        Hand          = temp;
                        Hand.FacingUp = true;
                        goto PRINT;
                    }
                }

                // We reach here if it's the end of the game and we have to put our hand card in the Side column
                Side.Add(Hand);
                Hand = null;

PRINT:
                if (print)
                {
                    PrintTable();
                    Thread.Sleep(500);
                }
            }

            for (var i = 0; i < Columns; i++)
            {
                for (var j = 0; j < 4; j++)
                {
                    if (!Table[i, j].FacingUp)
                    {
                        Table[i, j].FacingUp = true;
                    }
                }
            }

            if (print)
            {
                PrintTable();
            }

            return(Won);
        }