/// <summary> /// Updates the light and ambient variables which can then be used to update the shader. /// </summary> public void UpdateVars() { switch (type) { case RenderedObjectType.Terrain: TerrainModel terrain = (TerrainModel)modelObject.model; light = ShaderIDTable.ALLOCATED_LIGHTS; renderDistance = float.MaxValue; break; case RenderedObjectType.Moby: Moby mob = (Moby)modelObject; light = Math.Max(0, Math.Min(ShaderIDTable.ALLOCATED_LIGHTS, mob.light)); ambient = mob.color; renderDistance = mob.drawDistance; break; case RenderedObjectType.Tie: Tie tie = (Tie)modelObject; light = Math.Max(0, Math.Min(ShaderIDTable.ALLOCATED_LIGHTS, tie.light)); renderDistance = float.MaxValue; break; case RenderedObjectType.Shrub: Shrub shrub = (Shrub)modelObject; light = Math.Max(0, Math.Min(ShaderIDTable.ALLOCATED_LIGHTS, shrub.light)); ambient = shrub.color; renderDistance = shrub.drawDistance; break; } }
// Call this to set up the display public void initialize(Combinator combinator) { string lambda = combinator.lambdaTerm; // From SpawnTarget:createTarget() char[] c = { '>' }; var split = lambda.Split(c); var tmpStartVariables = startSMT.Variables; var tmpTargetVariables = targetSMT.Variables; // Create Start (proposal) // Construct the term using the combinator and then arity variables startSMT.Variables = split[0].Skip(1).Where(char.IsLetter).ToList(); List <Term> termList = new List <Term>(); termList.Add(Term.Leaf(Sum <Combinator, Variable> .Inl(combinator))); for (int i = 0; i < combinator.arity; i++) { termList.Add(Term.Leaf(Sum <Combinator, Variable> .Inr((Variable)i))); } startTerm = Term.Node(termList); startSMT.CreateTerm(startTerm); startSMT.Variables = tmpStartVariables; // Create Target targetSMT.Variables = split[0].Skip(1).Where(char.IsLetter).ToList(); goalTerm = targetSMT.CreateTerm(split[1]); targetSMT.Variables = tmpTargetVariables; }
private void Update() { Console.WriteLine("Enter Name to update: "); string name = Console.ReadLine(); Shrub shrub = shrubBusiness.GetShrubByName(name); if (shrub != null) { Console.WriteLine("Enter name: "); shrub.Name = Console.ReadLine(); Console.WriteLine("Enter type: "); shrub.Type = Console.ReadLine(); Console.WriteLine("Enter height: "); shrub.Height = decimal.Parse(Console.ReadLine()); Console.WriteLine("Enter life expectancy: "); shrub.LifeExpectancy = Console.ReadLine(); Console.WriteLine("Enter seasons Id: "); Console.WriteLine("(1-spring, 2-summer, 3-autumn, 4-winter)"); shrub.SeasonsId = int.Parse(Console.ReadLine()); shrubBusiness.Update(shrub); Console.WriteLine("The shrub was updated successfully!"); } else { Console.WriteLine("Shrub not found!"); } }
private Term GetTerm() { var coms = combinators.ToDictionary(c => c.info.nameInfo.name); (List <Shrub <char> > input_shrub, var empty) = Lambda.Util.ParseParens(input.Where(c => !char.IsWhiteSpace(c)).ToList(), c => c.Equals('('), c => c.Equals(')')); if (empty.Count != 0) { throw new ArgumentException(); } return(Shrub <char> .Node(input_shrub).Map <Sum <Combinator, Lambda.Variable> >( ch => { if (coms.ContainsKey(ch)) { return Sum <Combinator, Variable> .Inl(coms[ch]); } else { if (Variables.IndexOf(ch) == -1) { print($"variable: {ch}, in term: {input_shrub}, vars: {Variables.Select(x => $"{x}").Aggregate((a,b) => $"{a}, {b}")}"); } return Sum <Combinator, Variable> .Inr((Variable)Variables.IndexOf(ch)); } } )); }
// Update is called once per frame void Update() { int grass = Grass.getSeedsOrSaplings(typeof(Grass)); int shrub = Shrub.getSeedsOrSaplings(typeof(Shrub)); int leafTree = LeafTree.getSeedsOrSaplings(typeof(LeafTree)); int firTree = Grass.getSeedsOrSaplings(typeof(FirTree)); int cactus = Cactus.getSeedsOrSaplings(typeof(Cactus)); countGrass.text = grass.ToString(); countShrub.text = shrub.ToString(); countLeafTree.text = leafTree.ToString(); countFirTree.text = firTree.ToString(); countCactus.text = cactus.ToString(); if (grass == 0) { buttonGrass.GetComponent <Button>().interactable = false; } else { buttonGrass.GetComponent <Button>().interactable = true; } if (shrub == 0) { buttonShrub.GetComponent <Button>().interactable = false; } else { buttonShrub.GetComponent <Button>().interactable = true; } if (leafTree == 0) { buttonLeafTree.GetComponent <Button>().interactable = false; } else { buttonLeafTree.GetComponent <Button>().interactable = true; } if (firTree == 0) { buttonFirTree.GetComponent <Button>().interactable = false; } else { buttonFirTree.GetComponent <Button>().interactable = true; } if (cactus == 0) { buttonCactus.GetComponent <Button>().interactable = false; } else { buttonCactus.GetComponent <Button>().interactable = true; } }
/// <summary> /// Конструктор класса <see cref="Shrub"/> /// </summary> public static void DefShrub() { Shrub shrub = new Shrub(); shrub.Name = "Куст"; shrub.Size = 50; Console.WriteLine($"Куст\nНазвание: {shrub.Name}\nРазмер: {shrub.Size}\n"); }
void createTarget(string s) { char[] c = { '>' }; var split = s.Split(c); var tmp = smt.Variables; smt.Variables = split[0].Skip(1).Where(char.IsLetter).ToList(); goal = smt.CreateTerm(split[1]); smt.Variables = tmp; }
/// <summary> /// Updates shrub. /// </summary> /// <param name="shrub">the shrub that will be updated</param> public void Update(Shrub shrub) { var item = context.Shrubs.Find(shrub.Id); if (item != null) { context.Entry(item).CurrentValues.SetValues(shrub); context.SaveChanges(); } }
public void Update_Shrub() { var mockContext = new Mock <GardenContext>();; var shrubBusiness = new ShrubBusiness(); var Shrub = new Shrub() { Name = "Shrub1" }; try { shrubBusiness.Update(Shrub); } catch { mockContext.Verify(m => m.Entry(It.IsAny <Shrub>()), Times.Once()); } }
protected List <Shrub> GetShrubs(List <Model> shrubModels, int shrubPointer, int shrubCount) { List <Shrub> shrubs = new List <Shrub>(shrubCount); //Read the whole texture header block, and add models based on the count byte[] shrubBlock = ReadBlock(fileStream, shrubPointer, shrubCount * 0x70); for (int i = 0; i < shrubCount; i++) { Shrub shrub = new Shrub(shrubBlock, i, shrubModels); shrubs.Add(shrub); } return(shrubs); }
public void Add_Shrub() { var mockSet = new Mock <DbSet <Shrub> >(); var shrub = new Shrub(); var mockContext = new Mock <GardenContext>(); mockContext.Setup(m => m.Shrubs).Returns(mockSet.Object); var business = new ShrubBusiness(mockContext.Object); business.Add(shrub); mockSet.Verify(m => m.Add(It.IsAny <Shrub>()), Times.Once()); mockContext.Verify(m => m.SaveChanges(), Times.Once()); }
public Shrub <T> evaluate <T>(Shrub <T> term) { return(term.ApplyAt(t => t.Match( l => l[0].Match( leftelement => Shrub <T> .Node(leftelement.Concat(l.Skip(1)).ToList()), x => throw new Exception() //doesn't begin with parens ), x => { Debug.Log($" path: {path.Select(i => $"{i}").Aggregate((l,r) => $"{l},{r}")}"); throw new Exception(); } //isn't even an application ), path)); }
public static Shrub <T> FromBinary <T>(BinaryTree <T> tree) { return(tree.Match <Shrub <T> >((l, r) => { var(ll, rr) = (FromBinary <T>(l), FromBinary <T>(r)); return ll.Match <Shrub <T> >( ls => rr.Match(rs => Shrub <T> .Node(ls.Append(Shrub <T> .Node(rs)).ToList()), xr => Shrub <T> .Node(ls.Append(Shrub <T> .Leaf(xr)).ToList())), xl => rr.Match(rs => Shrub <T> .Node(rs.Prepend(Shrub <T> .Leaf(xl)).ToList()), xr => Shrub <T> .Node(new List <Shrub <T> > { Shrub <T> .Leaf(xl), Shrub <T> .Leaf(xr) }) )); }, Shrub <T> .Leaf)); }
Tuple <Shrub <float>, float> findLeftSides(Term term, float leftOffset) { return(term.Match <Tuple <Shrub <float>, float> >(l => { List <Shrub <float> > acc = new List <Shrub <float> >(); float widths = 0; foreach (var shrub in l) { (var s, float width) = findLeftSides(shrub, leftOffset + widths); widths += width; acc.Add(s); } return Tuple.Create(Shrub <float> .Node(acc), widths); }, v => Tuple.Create(Shrub <float> .Leaf(leftOffset), lookup_width[v]))); }
public static BinaryTree <T> ToBinary <T>(Shrub <T> shrub) { return(shrub.Match <BinaryTree <T> >(l => { int n = l.Count; if (n == 0) { throw new Exception("Invalid shrub, empty parenthesis"); } if (n == 1) { return ToBinary <T>(l[0]); } return BinaryTree <T> .Node(ToBinary <T>(Shrub <T> .Node(l.Take(n - 1).ToList())), ToBinary <T>(l[n - 1])); }, x => BinaryTree <T> .Leaf(x))); }
private void Add() { Shrub shrub = new Shrub(); Console.WriteLine("Enter name: "); shrub.Name = Console.ReadLine(); Console.WriteLine("Enter type: "); shrub.Type = Console.ReadLine(); Console.WriteLine("Enter height: "); shrub.Height = decimal.Parse(Console.ReadLine()); Console.WriteLine("Enter life expectancy: "); shrub.LifeExpectancy = Console.ReadLine(); Console.WriteLine("Enter seasons Id: "); Console.WriteLine("(1-spring, 2-summer, 3-autumn, 4-winter)"); shrub.SeasonsId = int.Parse(Console.ReadLine()); shrubBusiness.Add(shrub); Console.WriteLine("The shrub was successfully added!"); }
public void Test() //call from button { var coms = combinators.ToDictionary(c => c.info.nameInfo.name); (List <Shrub <char> > input_shrub, var empty) = Lambda.Util.ParseParens(inputField.text.ToList(), c => c.Equals('('), c => c.Equals(')')); if (empty.Count != 0) { throw new ArgumentException(); } Term input_term = Shrub <char> .Node(input_shrub).Map <Sum <Combinator, Lambda.Variable> >( ch => { if (coms.ContainsKey(ch)) { return(Sum <Combinator, Variable> .Inl(coms[ch])); } else { return(Sum <Combinator, Variable> .Inr((Variable)variables.IndexOf(ch))); } } ); List <ElimRule> rules = Util.CanEvaluate(input_term, new List <int>(), (t, rule) => rule); int cancel = 500; print($"Total term: {input_term}"); while (rules.Count != 0 && input_term.IsNode() && 0 < cancel) { cancel--; Instantiate(text_prefab, outputGroup.transform).text = show(input_term); input_term = rules[0].evaluate(input_term); print($"Total term: {input_term}"); rules = Util.CanEvaluate(input_term, new List <int>(), (t, rule) => rule); } Instantiate(text_prefab, outputGroup.transform).text = show(input_term); }
public Shrub <T> evaluate <T>(Shrub <T> Term) { (var debuijn, var arity) = Util.ParseCombinator(c) .Match( pi => pi, u => throw new Exception(u.ToString()) ); return(Term.ApplyAt( t => { var args = t.Match(l => l, v => throw new Exception()); var result = Shrub <T> .Collapse(debuijn.Map(i => i + 1).Map(i => args[i])); return result.Match( l => Shrub <T> .Node(l.Concat(args.Skip(arity + 1)).ToList()), u => Shrub <T> .Node(new List <Shrub <T> >().Append(Shrub <T> .Leaf(u)).Concat(args.Skip(arity + 1)).ToList())); }, path)); }
public static Tuple <List <Shrub <T> >, List <T> > ParseParens <T>(List <T> l, Func <T, bool> is_left_paren, Func <T, bool> is_right_paren) { if (l.Count() != 0) { if (is_right_paren(l[0])) { return(Tuple.Create(new List <Shrub <T> >(), l.Skip(1).ToList())); } if (is_left_paren(l[0])) { (List <Shrub <T> > child, List <T> k) = ParseParens <T>(l.Skip(1).ToList(), is_left_paren, is_right_paren); (List <Shrub <T> > parent, List <T> kk) = ParseParens <T>(k, is_left_paren, is_right_paren); return(Tuple.Create(parent.Prepend(Shrub <T> .Node(child)).ToList(), kk)); } (List <Shrub <T> > toplevel, List <T> rest) = ParseParens <T>(l.Skip(1).ToList(), is_left_paren, is_right_paren); return(Tuple.Create(toplevel.Prepend(Shrub <T> .Leaf(l[0])).ToList(), rest)); } else { return(Tuple.Create(new List <Shrub <T> >(), l)); } }
Shrub <GameObject> TransferTerm(Term term, Shrub <GameObject> objs, ElimRule rule) //REQUIRES: term and objs share a shape { var paths_shrub = NewLocations(term, rule); var new_term = rule.evaluate(term); var new_leftsides = findLeftSides(new_term, 0); GameObject lookup(Path p) { GameObject go = null; paths_shrub.IterateI(new Path(), (List <List <int> > targets, List <int> source) => { if (targets.Exists(target => target.SequenceEqual(p))) { //the shapes must match if (targets.FindIndex(target => target.SequenceEqual(p)) == 0) { go = objs.Access(source).Match(l => null, r => r); } else { go = GameObject.Instantiate(objs.Access(source).Match(l => null, r => r)); } } }); return(go); } return(new_term.MapI <GameObject>(new Path(), (_, path) => { GameObject g = lookup(path); StartCoroutine(MoveTo(g, Vector3.right * new_leftsides.Item1.Access(path).Match(l => - 0, r => r))); return g; })); }
/// <summary> /// Проверка метода <c><see cref="Printer.IAmPrinting(Plant)"/></c> /// </summary> public static void CheckMethod() { Shrub shrub = new Shrub(); shrub.Name = "Куст"; shrub.Size = 50; Printer.IAmPrinting(shrub); Flower flower = new Flower(); flower.Name = "Василек"; flower.Size = 7; Printer.IAmPrinting(flower); Rose rose = new Rose(); rose.Name = "Французская роза"; rose.Size = 10.5; rose.Color = (Colors)1; Printer.IAmPrinting(rose); }
public void HandleClick(SymbolManager manager, Shrub <Sum <Combinator, Variable> > term, List <int> path, LayoutTracker root) { print("Click happened"); }
public IEnumerator _UnTransition(Term newTerm, LayoutTracker lt, Combinator C, List <int> path, LayoutTracker TopSymbol) { forwardUndoStack.Push(new ForwardData(Sum <ElimRule, AddParenRule> .Inl(new CombinatorElim(C, path)), TopSymbol)); /* * REMEMBER, you've already "typechecked" this operation, you can assume that everything fits * Get transform at path * Grab transforms at the first occurence of each debruijn index * Delete everything else * spawn metavariables * order everything appropriately */ Transform target = AccessTransfrom(TopSymbol.transform, path); (var debruijn, var arity) = Util.ParseCombinator(C) .Match( pi => pi, u => throw new Exception(u.ToString()) ); debruijn.Match(d => { d = d.ToList(); for (int i = d.Count; i < target.childCount; i++) { d.Add(Shrub <int> .Leaf(arity)); arity++; } debruijn = Shrub <int> .Node(d); }, x => { var d = new List <Shrub <int> >(); d.Add(Shrub <int> .Leaf(x)); for (int i = d.Count; i < target.childCount; i++) { d.Add(Shrub <int> .Leaf(arity)); arity++; } debruijn = Shrub <int> .Node(d); }); Transform[] children = new Transform[arity]; debruijn.IterateI(new List <int>(), (i, p) => { children[i] = AccessTransfrom(target, p, t => t, () => null); }); var canvas = GetComponentInParent <Canvas>(); foreach (var child in children) { child?.SetParent(canvas.transform, true); } foreach (Transform t in target) { Destroy(t.gameObject); } lt.LockDown(.1f); lt.transform.SetParent(target, true); foreach (var child in children) { if (!child) { var meta = Instantiate(GetSymbol(Sum <Combinator, Variable> .Inr((Variable)(-1))), target); meta.root = skeletonRoot; } else { child.SetParent(target, true); } } foreach (Transform t in skeletonRoot) { Destroy(t.gameObject); } CreateSkeleton(newTerm, skeletonRoot); yield return(new WaitUntil(() => { bool moving = false; IterateTransform(TopSymbol.transform, t => { if (t.GetComponent <LayoutTracker>()) { moving |= t.GetComponent <LayoutTracker>().Moving(); } }); return !moving; })); }
public static Sum <Term, Unit> BackApply(Term term, Combinator C, List <int> path) { if (path.Count > 0) { Debug.Log($"path: {path.Select(i => i.ToString()).Aggregate((a,b) => $"{a}, {b}")}\n term: {show(term)}"); } var target = term.Access(path); var(debruijn, arity) = Lambda.Util.ParseCombinator(C).Match(p => p, _ => throw new ArgumentException()); Sum <Term, Unit> UnifyMeta(Term t1, Term t2) { return(t1.Match <Sum <Term, Unit> >(l1 => t2.Match <Sum <Term, Unit> >(l2 => { if (l1.Count != l2.Count) { return Sum <Term, Unit> .Inr(new Unit()); } List <Term> result = new List <Term>(); for (int i = 0; i < l1.Count; i++) { if (UnifyMeta(l1[i], l2[i]).Match(t => { result.Add(t); return false; }, _ => true)) { return Sum <Term, Unit> .Inr(new Unit()); } } return Sum <Term, Unit> .Inl(Term.Node(result)); } , x2 => x2.Match(c2 => Sum <Term, Unit> .Inr(new Unit()), v2 => { if (((int)v2) == -1) { return Sum <Term, Unit> .Inl(t1); } else { return Sum <Term, Unit> .Inr(new Unit()); } }) ), x1 => t2.Match <Sum <Term, Unit> >(l2 => x1.Match(c1 => Sum <Term, Unit> .Inr(new Unit()), v1 => { if (((int)v1) == -1) { return Sum <Term, Unit> .Inl(t2); } else { return Sum <Term, Unit> .Inr(new Unit()); } }), x2 => x1.Match <Sum <Term, Unit> >( c1 => x2.Match <Sum <Term, Unit> >( c2 => c1.Equals(c2) ? Sum <Term, Unit> .Inl(t1) : Sum <Term, Unit> .Inr(new Unit()), v2 => (int)v2 == -1 ? Sum <Term, Unit> .Inl(t1) : Sum <Term, Unit> .Inr(new Unit())) , v1 => (int)v1 == -1 ? Sum <Term, Unit> .Inl(t2) : x2.Match <Sum <Term, Unit> >( c2 => Sum <Term, Unit> .Inr(new Unit()), v2 => (int)v2 == -1 ? Sum <Term, Unit> .Inl(t1) : (v1 == v2 ? Sum <Term, Unit> .Inl(t1) : Sum <Term, Unit> .Inr(new Unit())))) ))); } bool UnifyDebruijn(Shrub <int> d, Term t, Term[] subst) { //true if unification works return(d.Match <bool>( ds => t.Match <bool>(ts => { if (ds.Count != ts.Count) { return false; } for (int i = 0; i < ds.Count; i++) { if (!UnifyDebruijn(ds[i], ts[i], subst)) { return false; } } return true; } , xt => { return xt.Match <bool>(c => false, v => (int)v == -1); }), //unification with metavariable unnecessary xd => t.Match <bool>(ts => { return UnifyMeta(subst[xd], t).Match( unified => { subst[xd] = unified; return true; }, _ => false); //can't apply duplicator }, xt => { return xt.Match <bool>(c => UnifyMeta(subst[xd], t).Match( unified => { subst[xd] = unified; return true; }, _ => false) //can't apply duplicator , v => { if ((int)v == -1) { return true; //unification unnecessary } else { return UnifyMeta(subst[xd], t).Match( unified => { subst[xd] = unified; return true; }, _ => false); //unify } } ); }))); } //Extend Combinator to fit the whole term target.Match(l => { debruijn.Match(d => { d = d.ToList(); for (int i = d.Count; i < l.Count; i++) { d.Add(Shrub <int> .Leaf(arity)); arity++; } debruijn = Shrub <int> .Node(d); }, x => { var d = new List <Shrub <int> >(); d.Add(Shrub <int> .Leaf(x)); for (int i = d.Count; i < l.Count; i++) { d.Add(Shrub <int> .Leaf(arity)); arity++; } debruijn = Shrub <int> .Node(d); }); }, _ => {}); Term[] sub = new Term[arity]; for (int i = 0; i < arity; i++) { sub[i] = Term.Leaf(Sum <Combinator, Variable> .Inr((Variable)(-1))); } if (UnifyDebruijn(debruijn, target, sub)) { return(Sum <Term, Unit> .Inl(term.Update(Term.Node(sub.Prepend(Term.Leaf(Sum <Combinator, Variable> .Inl(C))).ToList()), path))); } return(Sum <Term, Unit> .Inr(new Unit())); //binarify everything TODO don't do this or return a List<Term> //unify -- negative variables are metavariables (can be substituted by anything) //if unification fails retry with degenerate arity extensions until we hit the left depth of target //apply the unification to debruijn adding metavariablese // \xyz => (y z) backapplied to ([X]) (where [X] is a metavariable) becomes [Y] [X_1] [X_2] // [Y] is created because of the dropped argument and [X_i] gets created as we unify for [X] ~ (y z) //unification returns an array of shrubs where each cell holds what needs to be subst in (initialized to new metavariables), and deals with replaces metavariables in the target which might be bad }
/// <summary> /// Adds shrub in database. /// </summary> /// <param name="shrub">the shrub that will be added</param> public void Add(Shrub shrub) { context.Shrubs.Add(shrub); context.SaveChanges(); }
public static Sum <Tuple <Shrub <int>, int>, Unit> ParseCombinator(Combinator c) { //Rules for writing combinator definitions // 1. Write variables as their debruijn index [x is 0, y is 1, z is 2 ...] // 2. There are no lambdas. If you need one, create a new combinator or // 3. To self reference, use a capital "Y" [the Y combinator can be written as "0(Y0)"] // 4. Use parenthesis to designate order of application as usual // 5. It most be non-empty // 6. Don't have more than ten variables //Examples // Bxyz => x(yz) | 0(12) // Txy => yx | 10 // Cxyz => xzy | 021 // Mx => xx | 00 // Yx => x(Yx) | 0(~10) string input = c.lambdaTerm; if (input == null || input.Equals("")) { return(Sum <Tuple <Shrub <int>, int>, Unit> .Inr(new Unit())); } input = String.Concat(input.Where(ch => !char.IsWhiteSpace(ch))); char name = input[0]; Dictionary <char, int> vars = new Dictionary <char, int>(); int i = 1; while (!input[i].Equals('=')) { if (input.Length <= i) { Debug.Log($"input length = {input.Length}, i = {i}"); return(Sum <Tuple <Shrub <int>, int>, Unit> .Inr(new Unit())); } else { if (vars.ContainsKey(input[i])) { Debug.Log($"non-unique var name {input[i]}"); return(Sum <Tuple <Shrub <int>, int>, Unit> .Inr(new Unit())); } vars.Add(input[i], i - 1); i++; } } vars.Add(name, -1); //recursion done with -1 if (!input[++i].Equals('>')) { Debug.Log($"Missing \'>\' at index {i}, instead found {input[i]}"); return(Sum <Tuple <Shrub <int>, int>, Unit> .Inr(new Unit())); } i++; (List <Shrub <char> > shrub, List <char> rest) = ParseParens(input.Skip(i).ToList(), ch => ch.Equals('('), ch => ch.Equals(')')); if (rest.Count != 0) { Debug.Log($"Parse parens failed. rest = {String.Concat(rest)}, shrub {Shrub<char>.Node(shrub)}"); return(Sum <Tuple <Shrub <int>, int>, Unit> .Inr(new Unit())); } var output = Shrub <char> .Node(shrub).Map <int>(ch => vars[ch]); return(Sum <Tuple <Shrub <int>, int>, Unit> .Inl(Tuple.Create <Shrub <int>, int>(output, vars.Count - 1))); }
private void Start() { smt.GetComponent <SymbolManager>().onCreateTerm.Add(t => goal = t); }
public void addParens(List <int> path, int size, LayoutTracker paren, Shrub <Sum <Combinator, Variable> > newTerm) { StartCoroutine(smt.GetComponent <SymbolManager>().BackApplyParens(path, size, paren, smt.currentLayout, newTerm)); }
public void unApply(Shrub <Sum <Combinator, Variable> > newTerm, LayoutTracker lt, Combinator C, List <int> path) { StartCoroutine(smt.GetComponent <SymbolManager>().UnTransition(newTerm, lt, C, path, smt.currentLayout)); goal = newTerm; CheckSuccess(); }
public void createTarget(Shrub <Sum <Combinator, Variable> > t) { goal = t; smt.CreateTerm(goal); CheckSuccess(); }