示例#1
0
 public ShroudPalette(World world, ShroudPaletteInfo info)
 {
     // TODO: This shouldn't rely on a base palette
         var wr = world.WorldRenderer;
         var pal = wr.GetPalette("terrain");
         wr.AddPalette(info.Name, new Palette(pal, new ShroudPaletteRemap(info.IsFog)));
 }
示例#2
0
 public ShroudPalette(ShroudPaletteInfo info)
 {
     this.info = info;
 }