public ShroudPalette(World world, ShroudPaletteInfo info) { // TODO: This shouldn't rely on a base palette var wr = world.WorldRenderer; var pal = wr.GetPalette("terrain"); wr.AddPalette(info.Name, new Palette(pal, new ShroudPaletteRemap(info.IsFog))); }
public ShroudPalette(ShroudPaletteInfo info) { this.info = info; }