// Start is called before the first frame update void Start() { scaleChange = FindObjectOfType <ScaleChange>(); shrinking = FindObjectOfType <Shrinking>(); normalScale = transform.localScale; growingScale = new Vector3(normalScale.x * 2.5f, normalScale.y, normalScale.z); shrinkingScale = new Vector3(normalScale.x / 2, normalScale.y, normalScale.z); sprite = GetComponent <SpriteRenderer>(); }
public Shrinking GetscriptEvent(int _lifetime, Vector3 _scale, GameObject _object) { Shrinking data = Instantiate(insrance); data.lifetime = _lifetime; data.maxlifetime = _lifetime; data.scale = _scale; data.objec = _object; Animator anm = data.gameObject.GetComponent <Animator>(); return(data); }
void Awake() { if (!insrance) { insrance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public override int GetHashCode() { return(C.GetHashCode() + CacheSize.GetHashCode() + Coefficient0.GetHashCode() + Degree.GetHashCode() + EPS.GetHashCode() + Gamma.GetHashCode() + KernelType.GetHashCode() + Nu.GetHashCode() + P.GetHashCode() + Probability.GetHashCode() + Shrinking.GetHashCode() + SvmType.GetHashCode() + Weights.ToArray().ComputeHashcode()); }