// Update is called once per frame void Update() { if (shrinkState == ShrinkState.Shrink) { if (electronObjects[0].transform.localScale.x > 0.001f) { //parentObj.transform.localScale -= new Vector3(scaleX * Time.deltaTime / shrinkTime, scaleY * Time.deltaTime / shrinkTime, scaleZ * Time.deltaTime / shrinkTime); shrink(); } else { //parentObj.transform.localScale = new Vector3(0, 0, 0); shrinkFinish(); setAtomicNumber(element); setModel(element); startGrow(); } } else if (shrinkState == ShrinkState.Grow) { if (electronObjects[0].transform.localScale.x < scaleX) { //parentObj.transform.localScale += new Vector3 (scaleX * Time.deltaTime / shrinkTime, scaleY * Time.deltaTime / shrinkTime, scaleZ * Time.deltaTime / shrinkTime); grow(); } else { //parentObj.transform.localScale = new Vector3 (scaleX, scaleY, scaleZ); growFinish(); shrinkState = ShrinkState.Default; } } }
public static void IgnoreCurrent_HasNoMatch_NotInsideTag() { // Arrange var state = new ShrinkState() { InsideTag = false, IgnoreCount = 10, Current = NotMatch }; // Act var result = ShrinkHelper.IgnoreCurrent(Match, state); // Assert Assert.False(result); Assert.False(state.InsideTag); Assert.Equal(10, state.IgnoreCount); Assert.Equal(NotMatch, state.Current); }
public static void IgnoreCurrent_HasMatch() { // Arrange var state = new ShrinkState() { InsideTag = g_random.NextBoolean(), IgnoreCount = g_random.NextInt(0, 4), Current = Match[0] }; // Act var result = ShrinkHelper.IgnoreCurrent(Match, state); // Assert Assert.False(result); Assert.True(state.InsideTag); Assert.Equal(0, state.IgnoreCount); Assert.Equal(Match[0], state.Current); }
public static void IgnoreCurrent_InsideTag_HasNoIgnoreMatch() { // Arrange var state = new ShrinkState() { InsideTag = true, IgnoreCount = 4, Current = NotMatch }; // Act var result = ShrinkHelper.IgnoreCurrent(Match, state); // Assert Assert.False(result); Assert.False(state.InsideTag); Assert.Equal(4, state.IgnoreCount); Assert.Equal(NotMatch, state.Current); }
public static void IgnoreCurrent_InsideTag_HasIgnoreMatch_AtLeast_One() { // Arrange var state = new ShrinkState() { InsideTag = true, IgnoreCount = 4, Current = IgnoreMatch }; // Act var result = ShrinkHelper.IgnoreCurrent(Match, state); // Assert Assert.True(result); Assert.True(state.InsideTag); Assert.Equal(5, state.IgnoreCount); Assert.Equal(IgnoreMatch, state.Current); }
public static void IgnoreCurrent_InsideTag_HasIgnoreMatch_FirstTime() { // Arrange ShrinkHelper.LeaveAtLeast = 1; var state = new ShrinkState() { InsideTag = true, IgnoreCount = 0, Current = IgnoreMatch }; // Act var result = ShrinkHelper.IgnoreCurrent(Match, state); // Assert Assert.False(result); Assert.True(state.InsideTag); Assert.Equal(1, state.IgnoreCount); Assert.Equal(IgnoreMatch, state.Current); }
void Awake() { EnemyCount++; hitCount = 0; sprite = GetComponent <Renderer>(); wander = GetComponent <Wander>(); waypoint = GetComponent <WaypointMover>(); stunnedState = GetComponent <StunnedState>(); eggState = GetComponent <EggState>(); ccwState = GetComponent <CCWState>(); cwState = GetComponent <CWState>(); chaseState = GetComponent <ChaseState>(); enlargeState = GetComponent <EnlargeState>(); shrinkState = GetComponent <ShrinkState>(); gameObject.GetComponent <Animator>().Play("Idle"); if (waypoint == null) { waypoint = gameObject.AddComponent <WaypointMover>(); } enemies.Add(this); }
void startGrow() { shrinkState = ShrinkState.Grow; }
void startShrink() { shrinkState = ShrinkState.Shrink; }