public int addDamage; //附加伤害 private void Start() { cardEffect = GameObject.Find("AllCardEffect").GetComponent <CardEffect>(); showingCard = GameObject.Find("ShowCardParent").GetComponent <ShowingCard>(); cardCurved = GameObject.Find("HandCardPrefab").GetComponent <CardCurved>(); delayAttack = false; addDamage = 0; }
private ShowingCard showingCard; //出牌组件 // Start is called before the first frame update void Start() { addDamage = 0; showingCard = GameObject.Find("ShowCardParent").GetComponent <ShowingCard>(); }