示例#1
0
    void Start()
    {
        thisFogOfWarRenderer = GetComponent <ShowRevealed> ();
        realTexture          = iconTexture;

        if (rotateAlongForwardAxis)
        {
            oldForward  = transform.forward;
            realTexture = rotateTexture(iconTexture, signedAngle(transform.forward, Vector3.forward, Vector3.up));
        }
    }
示例#2
0
    void Start()
    {
        thisFogOfWarRenderer = GetComponent<ShowRevealed> ();
        realTexture = iconTexture;

        if (rotateAlongForwardAxis)
        {
            oldForward = transform.forward;
            realTexture = rotateTexture(iconTexture, signedAngle(transform.forward, Vector3.forward, Vector3.up));
        }
    }