void Start() { thisFogOfWarRenderer = GetComponent <ShowRevealed> (); realTexture = iconTexture; if (rotateAlongForwardAxis) { oldForward = transform.forward; realTexture = rotateTexture(iconTexture, signedAngle(transform.forward, Vector3.forward, Vector3.up)); } }
void Start() { thisFogOfWarRenderer = GetComponent<ShowRevealed> (); realTexture = iconTexture; if (rotateAlongForwardAxis) { oldForward = transform.forward; realTexture = rotateTexture(iconTexture, signedAngle(transform.forward, Vector3.forward, Vector3.up)); } }