public override void OnInspectorGUI() { if (target == null || littleZooBuildinPos == null) { return; } base.OnInspectorGUI(); if (GUILayout.Button("刷新")) { littleZooBuildinPos.ProtecteRoot(); littleZooBuildinPos.gameObject.SetActive(true); } //if (GUILayout.Button("保存")) //{ // littleZooBuildinPos.ProtecteRoot(); // littleZooBuildinPos.gameObject.SetActive(false); // ShowPathLinesEditor.ApplyPrefab(littleZooBuildinPos.gameObject); //} if (GUILayout.Button("导出")) { littleZooBuildinPos.ProtecteRoot(); littleZooBuildinPos.gameObject.SetActive(false); ExportToCSHARP(); ShowPathLinesEditor.ApplyPrefab(littleZooBuildinPos.gameObject); } }
protected void Save() { ShowPathLinesEditor.ApplyPrefab(zooCamera.gameObject); }