void Start()
    {
        bounceCounter = FindObjectOfType <ShowRemainingBounces>();
        levelCounter  = FindObjectOfType <ShowLevel>();

        levelCounter.Show(SceneManager.GetActiveScene().buildIndex);
    }
 internal static Configuration CreateConfiguration(DateType dateType, ShowLevel showLevel, Level level = Information) =>
 new Configuration
 {
     DateTypeFormat = dateType,
     ShowLevel      = showLevel,
     Level          = level
 };
示例#3
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        public void GetDefault_ShowLevel()
        {
            const ShowLevel expected = Yes;

            var actual = sut.Object.ShowLevel;

            Assert.Equal(expected, actual);
        }
示例#4
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        public void SetCustom_ShowLevel()
        {
            const ShowLevel expected = No;

            sut.Object.ShowLevel = expected;

            var actual = sut.Object.ShowLevel;

            Assert.Equal(expected, actual);
        }
示例#5
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    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Player"))
        {
            buildNextLevel(other);
            GameObject UI        = GameObject.FindGameObjectWithTag("LevelText");
            ShowLevel  showLevel = UI.AddComponent <ShowLevel> ();

            StartCoroutine(showLevel.Start());
        }
    }
示例#6
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        private void SetBaseSources(Level level, ShowLevel showLevel, int bufferSize)
        {
            var configuration = new Configuration
            {
                Level      = level,
                ShowLevel  = showLevel,
                BufferSize = bufferSize
            };

            sut.Object.AddConsoleSource(configuration);
            sut.Object.AddDatabaseSource(configuration);
            sut.Object.AddFileSource(configuration);
        }