void Start() { bounceCounter = FindObjectOfType <ShowRemainingBounces>(); levelCounter = FindObjectOfType <ShowLevel>(); levelCounter.Show(SceneManager.GetActiveScene().buildIndex); }
internal static Configuration CreateConfiguration(DateType dateType, ShowLevel showLevel, Level level = Information) => new Configuration { DateTypeFormat = dateType, ShowLevel = showLevel, Level = level };
public void GetDefault_ShowLevel() { const ShowLevel expected = Yes; var actual = sut.Object.ShowLevel; Assert.Equal(expected, actual); }
public void SetCustom_ShowLevel() { const ShowLevel expected = No; sut.Object.ShowLevel = expected; var actual = sut.Object.ShowLevel; Assert.Equal(expected, actual); }
public void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { buildNextLevel(other); GameObject UI = GameObject.FindGameObjectWithTag("LevelText"); ShowLevel showLevel = UI.AddComponent <ShowLevel> (); StartCoroutine(showLevel.Start()); } }
private void SetBaseSources(Level level, ShowLevel showLevel, int bufferSize) { var configuration = new Configuration { Level = level, ShowLevel = showLevel, BufferSize = bufferSize }; sut.Object.AddConsoleSource(configuration); sut.Object.AddDatabaseSource(configuration); sut.Object.AddFileSource(configuration); }