internal void UpdateToThisInv(Inventory inventory) { Inv = inventory; Inv.OrderItemsAlpha(); var iForSpwItem = 0;//so ReturnIniPos works nicely for (int i = 0; i < _inv.InventItems.Count; i++) { //> 0 for main so only show items tht have some if (_inv.InventItems[i] != null && _inv.InventItems[i].Amount > 0) { //is a brand new item if (_allItems.Count <= i && !DoWeHaveThatKeyAlready(_inv.InventItems[i].Key)) { _allItems.Add(ShowInvetoryItem.Create(_containr.transform, _inv.InventItems[i], ReturnIniPos(iForSpwItem), this, _invType)); } else if (_allItems[i].InvItem1.Key != _inv.InventItems[i].Key) { //updates the item _allItems[i].UpdateToThis(_inv.InventItems[i], ReturnIniPos(iForSpwItem)); } iForSpwItem++; } } FinalReposition(); }
static public ShowInvetoryItem Create(Transform container, InvItem invItem, Vector3 iniPos, ShowAInventory parent, string invType = "") { ShowInvetoryItem obj = null; var root = ""; if (string.IsNullOrEmpty(invType)) { root = Root.show_Invent_Item_Small_3_Text + " 2"; } else if (invType == "Bulletin.Prod.Report") { root = Root.show_Invent_Item_Small_3_Text + " 4"; } else { //for root = Root.show_Invent_Item_Small_Med + " 2"; } obj = (ShowInvetoryItem)Resources.Load(root, typeof(ShowInvetoryItem)); obj = Instantiate(obj, container.transform); if (obj.InitialPositionPoint != null && obj.InitialPositionPoint.position != new Vector3()) { obj.transform.SetParent(container); obj.transform.localPosition = obj.InitialPositionPoint.localPosition; } obj.Parent = parent; obj.InvItem1 = invItem; obj.InvType = invType; return(obj); }
internal void Destroy(ShowInvetoryItem showInvetoryItem) { _allItems.Remove(showInvetoryItem); showInvetoryItem.Destroy(); //if a tile is destroyed needs to update UpdateToThisInv(Inv); }
private void ShowAllItems( ) { //bridge for ex if (Inv == null) { return; } _oldVolumeOccupied = Inv.CurrentVolumeOcuppied(); var iForSpwItem = 0;//so ReturnIniPos works nicely for (int i = 0; i < _inv.InventItems.Count; i++) { //> 0 for main so only show items tht have some if (_inv.InventItems[i] != null && _inv.InventItems[i].Amount > 0) { _allItems.Add(ShowInvetoryItem.Create(_containr.transform, _inv.InventItems[i], ReturnIniPos(iForSpwItem), this, _invType)); iForSpwItem++; } } }
static public ShowInvetoryItem Create(Transform container, InvItem invItem, Vector3 iniPos, ShowAInventory parent, string invType = "") { ShowInvetoryItem obj = null; var root = ""; if (string.IsNullOrEmpty(invType)) { root = Root.show_Invent_Item_Small_3_Text + " 2"; } else { //for main root = Root.show_Invent_Item_Small_Med + " 2"; } obj = (ShowInvetoryItem)Resources.Load(root, typeof(ShowInvetoryItem)); obj = (ShowInvetoryItem)Instantiate(obj, new Vector3(), Quaternion.identity); //var iniScale = obj.transform.localScale; //obj.transform.SetParent(container); //obj.transform.localPosition = iniPos; //obj.transform.localScale = iniScale; obj.transform.SetParent(container); //CorrectLocalScaleBasedOnScreenSize(obj.transform); obj.transform.localPosition = iniPos; obj.Parent = parent; obj.InvItem1 = invItem; obj.InvType = invType; return(obj); }