public void Apply_ValidEntity_RevealCard() { var entity = new EntityData(1, "NAME", "CARD_ID", Zone.DECK); var game = new MockGameState(); game.Entities.Add(1, new Entity(1, "")); var mod = new ShowEntity(entity, new MockBlockData { Type = BlockType.REVEAL_CARD }); mod.Apply(game); Assert.IsTrue(game.Entities[entity.Id].Info.JoustReveal); }
public void Apply_InvalidEntity() { var entityData = new EntityData(2, "NAME", "CARD_ID", Zone.DECK); var game = new MockGameState(); var entity = new Entity(1, ""); entity.Info.Hidden = true; game.Entities.Add(1, entity); var mod = new ShowEntity(entityData, new MockBlockData()); mod.Apply(game); Assert.AreNotEqual(entityData.CardId, game.Entities[1].CardId); Assert.IsTrue(game.Entities[1].Info.Hidden); Assert.AreEqual(1, game.Entities.Count); }
public void Apply_ValidEntity() { var entityData = new EntityData(1, "NAME", "CARD_ID", Zone.DECK); var game = new MockGameState(); var entity = new Entity(1, ""); entity.Info.Hidden = true; game.Entities.Add(1, entity); var mod = new ShowEntity(entityData, new MockBlockData()); mod.Apply(game); Assert.IsFalse(game.Entities[entityData.Id].Info.Hidden); Assert.IsFalse(game.Entities[entityData.Id].Info.JoustReveal); Assert.AreEqual(entityData.CardId, game.Entities[entityData.Id].CardId); }