示例#1
0
 void TriggerEvent(AIClipEvent clipEvent)
 {
     if (clipEvent is SetVelocityEvent)
     {
         SetVelocityEvent velocityEvent = clipEvent as SetVelocityEvent;
         mOwner.SetExtrenalVelocity(velocityEvent.velocity);
     }
     else if (clipEvent is ShowEffectEvent)
     {
         ShowEffectEvent effectEvent = clipEvent as ShowEffectEvent;
         Object          obj         = Resources.Load(effectEvent.effectName);
         if (obj)
         {
             Vector3 pos = mOwner.transform.TransformPoint(effectEvent.startPosition);
             Object.Instantiate(obj, pos, Quaternion.identity);
         }
     }
     else if (clipEvent is AiActionEvent)
     {
         ConductAIAction(clipEvent as AiActionEvent);
     }
     else
     {
         Debug.LogError("未实现的事件类型" + clipEvent);
     }
 }
示例#2
0
 void DrawEditUI()
 {
     GUILayout.Label("事件类型 : " + mCurEvet.ToString());
     mCurEvet.eventName   = EditorGUILayout.TextField("事件名称", mCurEvet.eventName);
     mCurEvet.triggerTime = EditorGUILayout.FloatField("触发时间", mCurEvet.triggerTime);
     if (mCurEvet is ShowEffectEvent)
     {
         ShowEffectEvent effectEvent = (ShowEffectEvent)mCurEvet;
         effectEvent.effectName    = EditorGUILayout.TextField("特效资源名", effectEvent.effectName);
         effectEvent.startPosition = EditorGUILayout.Vector3Field("初始位置", effectEvent.startPosition);
     }
     else if (mCurEvet is PlayAudioEvent)
     {
         PlayAudioEvent mAudioEvent = mCurEvet as PlayAudioEvent;
         mAudioEvent.audioName = EditorGUILayout.TextField("音效资源名", mAudioEvent.audioName);
     }
     else if (mCurEvet is SetVelocityEvent)
     {
         SetVelocityEvent velocityEvent = mCurEvet as SetVelocityEvent;
         velocityEvent.velocity = EditorGUILayout.Vector3Field("设置速度", velocityEvent.velocity);
     }
     else if (mCurEvet is AiActionEvent)
     {
         AiActionEvent actionEvent = mCurEvet as AiActionEvent;
         actionEvent.actiomType = (EAiActionType)EditorGUILayout.EnumPopup("AI行为类型", actionEvent.actiomType);
     }
 }