public void VisualizePatient() { patient = GameObject.Find(GameManager.ActivePatient.Name); if (notVisualized) { foreach (var joint in joints) { Text debugText; debugTextPrefab = Instantiate(debugTextPrefab); debugText = debugTextPrefab.GetComponent <Text>(); debugText.name = string.Format("{0}_debugText", joint); debugText.transform.SetParent(patient.transform, true); debugTexts.Add(joint.ToString(), debugText); } circlePrefab = Instantiate(circlePrefab); circlePrefab.transform.SetParent(sidebar.transform, false); showCircle = circlePrefab.GetComponent <ShowCircle>(); drawables.Add(showCircle); linePrefab = Instantiate(linePrefab); linePrefab.transform.SetParent(patient.transform, true); showLine = linePrefab.GetComponent <ShowLine>(); drawables.Add(showLine); infoTextPrefab = Instantiate(infoTextPrefab); informationText = infoTextPrefab.GetComponent <Text>(); informationText.transform.SetParent(informationPanel.transform, false); notVisualized = false; } }
/// <summary> /// Punkt wejœcia aplikacji rysuj¹cej okr¹g. /// </summary> public static void Main() { Form f = new ShowCircle(); f.ClientSize = new Size(500, 500); f.Text = "Okr¹g za pomoc¹ równañ parametrycznych"; Application.Run(f); }
/// <summary> /// The main entry point for this circle-drawing program. /// </summary> public static void Main() { Form f = new ShowCircle(); f.ClientSize = new Size(500, 500); f.Text = "A Circle from Parametric Equations"; Application.Run(f); }
private void OnSceneGUI() { ShowCircle sC = target as ShowCircle; Handles.color = sC.color; Handles.DrawSolidDisc(sC.transform.position, Vector3.up, sC.radius); sC.radius = Handles.ScaleValueHandle(sC.radius, sC.transform.position, Quaternion.identity, 1, Handles.ConeCap, 1); }
public static void Move2Start() { m2MoveTimer -= Time.deltaTime; if (m2MoveTimer < 0) { timeLine += Time.deltaTime; csvContent.AppendLine((float)timeLine + "," + trials + "," + "M2Reset" + "," + DynaLinkHS.StatusRobot.PositionDataJoint1 + "," + DynaLinkHS.StatusRobot.PositionDataJoint2); DynaLinkHS.CmdServoOff(); ShowCircle.EndPointCircle(blockNum); RunFSM.currState = RunFSM.GameState_Enum.STATE_TRIALSTART; } else { timeLine += Time.deltaTime; csvContent.AppendLine((float)timeLine + "," + trials + "," + "M2Reset" + "," + DynaLinkHS.StatusRobot.PositionDataJoint1 + "," + DynaLinkHS.StatusRobot.PositionDataJoint2); } }
public static void Break() { if (taskNum >= SetYaml.trialNum) { ShowCircle.aimObject.SetActive(false); // save data //SaveCsv.SaveData(System.Environment.CurrentDirectory + "\\FittsTouchingEXP\\" + GlobalVar.FILENAME + "1.csv", //timeSequence, trialNum, taskState, postitionX, postitionY); string csvfullfilename = System.Environment.CurrentDirectory + "\\FittsTouchingEXP\\" + GlobalVar.FILENAME + ".csv"; File.WriteAllText(csvfullfilename, "Time,Trial,State,PositionX,PositionY\n"); File.AppendAllText(csvfullfilename, csvContent.ToString()); Application.Quit(); } else { ShowCircle.aimObject.GetComponent <Renderer>().enabled = false; // circle vanish breakTimer -= Time.deltaTime; // break timer -- timeLine += Time.deltaTime; timeSequence.Add(timeLine); // time postitionX.Add(MoveObject.screenPos.x); // cursor X postitionY.Add(MoveObject.screenPos.y); // cursor Y trialNum.Add(taskNum); taskState.Add("State_Break"); print("State_Break"); csvContent.AppendLine((float)timeLine + "," + taskNum + "," + "State_Break" + "," + MoveObject.screenPos.x + "," + MoveObject.screenPos.y); if (breakTimer <= 0f) { // 【break】transfer to【circle shows, next trial starts】 RunFSM.currState = RunFSM.GameState_Enum.STATE_CIRCLESHOWING; taskTimer = SetYaml.taskTimeSet; // next trial starts ShowCircle.RandomCircle(taskNum); //new circle GlobalVar.isCollisionOn = false; GlobalVar.isCollisionOff = false; } } }
public static void InCircle() { taskTimer -= Time.deltaTime; circleTimer -= Time.deltaTime; ShowCircle.ChangeCircleColor(taskNum); // record data timeLine += Time.deltaTime; timeSequence.Add(timeLine); // time postitionX.Add(MoveObject.screenPos.x); // cursor X postitionY.Add(MoveObject.screenPos.y); // cursor Y trialNum.Add(taskNum); taskState.Add("State_InCircle"); print("State_InCircle"); csvContent.AppendLine((float)timeLine + "," + taskNum + "," + "State_InCircle" + "," + MoveObject.screenPos.x + "," + MoveObject.screenPos.y); if (taskTimer <= 0f) { // 【in circle】transfer to 【trial fail】 RunFSM.currState = RunFSM.GameState_Enum.STATE_TRIALFAIL; } else { if (GlobalVar.isCollisionOff == true) { // 【in circle】transfer to【out circle】 RunFSM.currState = RunFSM.GameState_Enum.STATE_OUTCIRCLE; } else { if (circleTimer <= 0f) { // 【in circle】transfer to【trial succeed】 RunFSM.currState = RunFSM.GameState_Enum.STATE_TRIALSUCCEED; } } } }