//========== メンバ変数 ==========
    //None


    IEnumerator Start()
    {
        // コンポーネントを取得
        followerMng    = FindObjectOfType <FollowerManager> ();
        playerlife     = GetComponent <Life> ();
        managerObj     = FindObjectOfType <Manager> ();
        shotTypeObj    = GetComponent <ShotType> ();
        spaceship      = GetComponent <Spaceship> ();
        superShot      = GetComponent <SuperShot> ();
        audioObj       = FindObjectOfType <AudioManager> ();
        shotChangerObj = FindObjectOfType <ShotTypeChanger> ();


        //初期の弾の種類を設定
        shotTypeObj.setDefaultShot();

        // 弾をプレイヤーと同じ位置/角度で作成
        while (true)
        {
            int selectedShotType = shotTypeObj.getShotType();
            Attack(selectedShotType);
            yield return(new WaitForSeconds(shotTypeObj.getPlayerShotDelay()));
        }
    }