void DoPlayerShoot(int r, ShotKind kind) { if (row == r && col == 0 && shot_state == ShotKind.None) { Debug.Log("Player Shot " + r + " " + kind.ToString()); shot_state = kind; UpdateBunnies(); } }
void SpawnBoss(int r, ShotKind kind) { if (row == r) { state = kind; foreach (SpriteRenderer rend in renderers.Values) { if (rend.gameObject.name == kind.ToString()) { rend.enabled = true; } } } }