void Start() { shotForce = gameObject.GetComponent <ShotForce>(); reloadProc = gameObject.GetComponent <ReloadProc>(); Reammo = 0.0f; Reportammo = 1; Keepammo = 1.1f; }
void Start() { Reload = false; ReloadEnd = false; R_GaugeChage = 0; R_GaugeCount = 0; ReloadSpeed = 0.0f; shotForce = gameObject.GetComponent <ShotForce>(); shotTexUI = gameObject.GetComponent <ShotTexUI>(); }