示例#1
0
    void Start()
    {
        shotForce  = gameObject.GetComponent <ShotForce>();
        reloadProc = gameObject.GetComponent <ReloadProc>();

        Reammo     = 0.0f;
        Reportammo = 1;
        Keepammo   = 1.1f;
    }
示例#2
0
 void Start()
 {
     Reload       = false;
     ReloadEnd    = false;
     R_GaugeChage = 0;
     R_GaugeCount = 0;
     ReloadSpeed  = 0.0f;
     shotForce    = gameObject.GetComponent <ShotForce>();
     shotTexUI    = gameObject.GetComponent <ShotTexUI>();
 }