private void OnShotBlocked(ShotBlocked e) { if (e.Target.Equals(_owner)) { Add("Block"); } }
private void OnShotBlocked(ShotBlocked e) { _shots.Add(new BlockedShotVisual( new RectangleTexture(UiColors.Gunshot).Create(), CalculateTransform( e.Attacker, e.Blocker.Transform.Center(), _random.Next(-100, 100) * 0.001), e.Blocker.Position)); }
private void OnShotBlocked(ShotBlocked obj) { Sound.SoundEffect($"SFX/shot-miss-1.wav", 0.8f).Play(); }