//The tests here are rather complicated; we can probably simplify them in the future, but for now, //I just need a system that REALLY tests if this whole thing works, and that is most reliable if //I just use the (known to work) dbwriter to set up the database in a way we expect. public EventQueueTest(DbUnitTestSearchFixture fixture) { this.fixture = fixture; this.searcher = fixture.GetGenericSearcher(); this.mapper = fixture.GetService <IMapper>(); this.permission = fixture.GetService <IPermissionService>(); this.shortcuts = fixture.GetService <ShortcutsService>(); this.config = new LiveEventQueueConfig() { //Ensure nothing ever expires DataCacheExpire = System.TimeSpan.MaxValue }; this.trackerConfig = new CacheCheckpointTrackerConfig() { CacheCleanFrequency = int.MaxValue }; //Note: WE HAVE TO create a new tracker every time! We don't want old data clogging this up!! this.tracker = new CacheCheckpointTracker <LiveEvent>(fixture.GetService <ILogger <CacheCheckpointTracker <LiveEvent> > >(), trackerConfig); this.queue = new LiveEventQueue(fixture.GetService <ILogger <LiveEventQueue> >(), this.config, this.tracker, fixture.dbFactory, this.permission, this.mapper); writer = new DbWriter(fixture.GetService <ILogger <DbWriter> >(), this.searcher, fixture.GetConnection(), fixture.GetService <IViewTypeInfoService>(), this.mapper, fixture.GetService <History.IHistoryConverter>(), this.permission, this.queue, new DbWriterConfig(), new RandomGenerator(), fixture.GetService <IUserService>()); //Reset it for every test fixture.ResetDatabase(); }
public ShortcutsServiceTests(DbUnitTestSearchFixture fixture) { this.fixture = fixture; this.writer = fixture.GetWriter(); this.search = fixture.GetGenericSearcher(); this.mapper = fixture.GetService <IMapper>(); this.service = new ShortcutsService(fixture.GetService <ILogger <ShortcutsService> >(), fixture.dbFactory, mapper); }
public ShortcutsController(BaseControllerServices services, ShortcutsService service) : base(services) { this.shortcuts = service; }