//冲压机,在 n 秒内在原始旋转和下面角度之间,来回冲压变化 public static Tweener DOPunchRotation(Transform target, Vector3 punch, float duration, int vibrato = 10, float elasticity = 1f) { return(ShortcutExtensions.DOPunchRotation(target, punch, duration, vibrato, elasticity)); }