private ChangeTracker CreateJake(Vector3 mousePoint, StateFlux.Model.Color color, GameObject parent = null) { var change = new StateFlux.Model.Change2d { Event = ChangeEvent.Created, ObjectID = "liquid_jake" + ShortGuid.Generate(), TypeID = "liquid_jake", ParentID = parent?.name, Transform = new Transform2d { Pos = mousePoint.Convert2d(), Vel = new Vec2d { X = 0, Y = 0 }, Rot = 0, //UnityEngine.Random.value * 720.0f - 360.0f, RotV = UnityEngine.Random.value * 100.0f - 50.0f, Scale = UnityEngine.Random.value / 10f }, Attributes = new StateFlux.Model.Attributes { Color = color } }; GameObject jake = DemoGame.gameObjectTracker.StateCreateGameObject(change, StateFluxClient.Instance.isHosting); return(new ChangeTracker { gameObject = jake, create = change }); }
public string InsertPlayer(Player player) { string result = null; lock (this) { LazyLoadPlayerDb(); Player existingPlayer = GetPlayerById(player.Id); if (existingPlayer != null) { throw new Exception("failed to insert player, GUID already in DB"); } result = player.Id = ShortGuid.Generate(); RemoveAllPlayersWithName(player.Name); // if there are duplicate records for this username, this one wins player.LastUpdated = DateTime.Now; _players.Add(player.Id, player); SaveDb(); } return(result); }