public static AddShortCut read(BinaryReader binaryReader) { AddShortCut newObj = new AddShortCut(); newObj.shortcut = ShortCutData.read(binaryReader); return(newObj); }
public static ShortCutData read(BinaryReader binaryReader) { ShortCutData newObj = new ShortCutData(); newObj.index_ = binaryReader.ReadInt32(); newObj.objectID_ = binaryReader.ReadUInt32(); newObj.spellID_ = (SpellID)binaryReader.ReadUInt32(); return(newObj); }
public static ShortCutManager read(BinaryReader binaryReader) { uint numShortcuts = binaryReader.ReadUInt32(); ShortCutManager newObj = new ShortCutManager(); for (int i = 0; i < numShortcuts; ++i) { newObj.shortCuts_.Add(ShortCutData.read(binaryReader)); } return(newObj); }
public void SetShortCut(int index, SHORTCUTITEM type, int id, bool save = true) { if (index < 0 || index > 7) { return; } ShortCutData data = ShortCutDataManager.Instance.datas[index]; data.id = id; data.type = type; ShortcutItem item = shortcuts[index]; if (null != item) { item.Refreash(); } if (save) { OnShortCutChange(index, type, id); } }
//升级主动技能 public void UpgradeSkill(uint skillID, int type) { int skillIdx = 0; if (type == 1) { skillIdx = 0; ActiveSkillData activeSkillData; if (ActiveSkillDict.TryGetValue(skillID, out activeSkillData) == false) { activeSkillData = new ActiveSkillData(); activeSkillData.SkillID = skillID; ActiveSkillDict.Add(skillID, activeSkillData); uint [] oldList = activeSkillList; activeSkillList = new uint[activeSkillList.Length + 1]; Array.Copy(oldList, activeSkillList, oldList.Length); activeSkillList[oldList.Length] = skillID; HashSet <uint> rushSkillList = KConfigFileManager.GetInstance().GetRushSkillSet(); if (!rushSkillList.Contains(skillID)) { for (int i = 0; i < ShortCutDataManager.Instance.Count; i++) { ShortCutData data = ShortCutDataManager.Instance.datas[i]; if (data.type == SHORTCUTITEM.NONE) { ButtonBarView.GetInstance().SetShortCut(i, SHORTCUTITEM.SKILL, (int)skillID, true); break; } } } } activeSkillData.Level += 1; KActiveSkill skill = KConfigFileManager.GetInstance().GetActiveSkill(activeSkillData.SkillID, activeSkillData.Level); activeSkillData.cdTicket.SetCD(skill.SkillCD); } else { KPassiveSkill passiveSkillSetting = KConfigFileManager.GetInstance().GetPassiveSkill(skillID, 1); PassiveSkillData passiveSkillData; if (passiveSkillSetting.SkillType > 0) { if (PassiveSkillDict.TryGetValue(skillID, out passiveSkillData) == false) { passiveSkillData = new PassiveSkillData(); PassiveSkillDict.Add(skillID, passiveSkillData); } passiveSkillData.Level += 1; skillIdx = 1; } else { if (TalentSkillDict.TryGetValue(skillID, out passiveSkillData) == false) { passiveSkillData = new PassiveSkillData(); TalentSkillDict.Add(skillID, passiveSkillData); } passiveSkillData.Level += 1; skillIdx = 2; } } EventDispatcher.GameWorld.Dispath(ControllerCommand.UPDATE_SKILL, skillIdx, skillID); }