private static void OnChat(ServerChatEventArgs args)
        {
            if (args.Handled)
            {
                return;
            }

            var tsplr = TShock.Players[args.Who];

            if (tsplr == null)
            {
                args.Handled = true;
                return;
            }

            if (args.Text.Length > 500)
            {
                tsplr.Kick("试图发送长聊天语句破坏服务器。", true);
                args.Handled = true;
                return;
            }

            var text = args.Text;

            // Terraria now has chat commands on the client side.
            // These commands remove the commands prefix (e.g. /me /playing) and send the command id instead
            // In order for us to keep legacy code we must reverse this and get the prefix using the command id
            foreach (var item in Terraria.UI.Chat.ChatManager.Commands._localizedCommands)
            {
                if (item.Value._name == args.CommandId._name)
                {
                    if (!string.IsNullOrEmpty(text))
                    {
                        text = item.Key.Value + ' ' + text;
                    }
                    else
                    {
                        text = item.Key.Value;
                    }
                    break;
                }
            }

            if (!IsValidCmd(text))
            {
                return;
            }

            ShortCommandUtil.HandleCommand(tsplr, text);
            args.Handled = true;
        }
        private static void OnServerCommand(CommandEventArgs args)
        {
            if (args.Handled)
            {
                return;
            }

            if (string.IsNullOrWhiteSpace(args.Command))
            {
                args.Handled = true;
                return;
            }

            var commandText = IsValidCmd(args.Command) ? args.Command : Commands.Specifier + args.Command;

            ShortCommandUtil.HandleCommand(TSPlayer.Server, commandText);

            args.Handled = true;
        }