public GameObject TakeAssignment(int playerId)
    {
        ShopkinCharacters character = playerSelections[playerId - 1];

        if (character == ShopkinCharacters.None)
        {
            return(null);
        }
        return(characterPrefabs[(int)character]);
    }
 public void GiveAssignment(int playerId, ShopkinCharacters selection)
 {
     playerSelections[playerId - 1] = selection;
 }