// các xử lí của mainviewmodel public MainViewModel() { // ẩn mainWindow trước khi thực hiện đăng nhập - sử dụng truyền parameter p_Window LoadedWindowCommand = new RelayCommand <Window>((p_Window) => { return(true); }, (p_Window) => { if (p_Window == null) { return; } else { p_Window.Hide(); Isloaded = true; LoginWindow loginWindow = new LoginWindow(); loginWindow.ShowDialog(); // dùng datacontext để lấy biến islogin bên LoginViewModel if (loginWindow.DataContext == null) { return; } var login = loginWindow.DataContext as LoginViewModel; if (login.IsLogin == true) { p_Window.Show(); } else { p_Window.Close(); } } }); // các comment SellCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { SellWindow wd = new SellWindow(); wd.ShowDialog(); }); BillCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { BillWindow wd = new BillWindow(); wd.ShowDialog(); }); RegisterCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { RegisterWindow wd = new RegisterWindow(); wd.ShowDialog(); }); // những chức năng chỉ người chủ mới được thực hiện StatisticCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { StatisticWindow wd = new StatisticWindow(); wd.ShowDialog(); }); InputCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { InputWindow wd = new InputWindow(); wd.ShowDialog(); }); ShopCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { ShopWindow wd = new ShopWindow(); wd.ShowDialog(); }); QTVCommand = new RelayCommand <object>((p_Window) => { return(true); }, (p_Window) => { QTVWindow wd = new QTVWindow(); wd.ShowDialog(); }); }
public GamesViewModel() { LoginViewModel = new LoginViewModel(); ScoreboardViewModel = new ScoreboardViewModel(); TicTacToeViewModel = new TicTacToeViewModel(); PairGameViewModel = new PairGameViewModel(); RatingViewModel = new RatingViewModel(); SnakeViewModel = new SnakeViewModel(); DoorsGameViewModel = new DoorsGameViewModel(); MoneyViewModel = new MoneyViewModel(); _playerManager = new PlayerManager(); NewGameCommand = new RelayCommand(param => StartGame((string)param)); ShopCommand = new RelayCommand(param => { ShopWindow shopWindow = new ShopWindow(); shopWindow.ShowDialog(); }); ScoreboardCommand = new RelayCommand(param => { ScoreboardViewModel.Refresh(); ScoreboardView scoreboardView = new ScoreboardView(); scoreboardView.ShowDialog(); }); RatingCommand = new RelayCommand(param => { RatingView ratingView = new RatingView(); ratingView.ShowDialog(); }); PlayerEditCommand = new RelayCommand(param => { EditView editView = new EditView(); editView.ShowDialog(); }); AddMoneyCommand = new RelayCommand(param => { MoneyView moneyView = new MoneyView(); moneyView.ShowDialog(); }); StartGameTestingCommand = new RelayCommand(param => { StartGameTesting((string)param); }); BuyItemCommand = new RelayCommand(param => { if (int.Parse(param.ToString()) > Money) { MessageBox.Show("You do not have enough to buy this game.\n Consider adding money to your balance.", "Message", MessageBoxButton.OK); } else { _playerManager.AddMoney(LoginViewModel.Player.Id, -int.Parse(param.ToString())); Money = Money; } }); }