void Start() { inventory = GameObject.Find("PlayerShip").GetComponent <Inventory>(); shopTilesUI = inventory.shopDisplay.GetComponentInChildren <ShopTilesUI>(); inventoryDisplay = inventory.inventory; shopDisplay = inventory.shopDisplay; text = GetComponent <Text>(); playerShip = GameObject.Find("PlayerShip"); toolTip = playerShip.GetComponent <PlayerScript>().obstacleToolTip; itemTemplates = GameObject.Find("ItemTemplates").GetComponent <ItemTemplates>(); toolTip = inventory.toolTip; whatDungeonLevel = FindObjectOfType <DungeonEntryDialogueManager>().whatDungeonLevel; spawnSellingItems(); SetAnimation(); }
void Start() { itemTemplates = FindObjectOfType <ItemTemplates>(); inventory = GameObject.Find("PlayerShip").GetComponent <Inventory>(); shopTilesUI = shopDisplay.GetComponentInChildren <ShopTilesUI>(); playerShip = GameObject.Find("PlayerShip"); if (priceMultiplier == 0) { setSellingItemsList(false); } else { setSellingItemsList(true); } toolTip = inventory.toolTip; spawnSellingItems(); SetAnimation(); }
void Start() { inventory = GameObject.Find("PlayerShip").GetComponent <Inventory>(); toolTip = inventory.toolTip; shopTilesUI = transform.parent.GetComponent <ShopTilesUI>(); }