// Use this for initialization void Start () { _instance = this; BuyLogic.InitMe = this; sh1_Put_on.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("shu1");}); sh1_Put_off.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("shu1");}); sh2_Put_on.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("shu2");}); sh2_Put_off.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("shu2");}); sh3_Put_on.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("shu3");}); sh3_Put_off.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("shu3");}); su1_Put_on.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("suu1");}); su1_Put_off.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("suu1");}); su2_Put_on.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("suu2");}); su2_Put_off.onClick.AddListener (delegate {SoundScript.Instance.PlaySound(SoundTitle.btn_click_snd);ToggleUpgrade ("suu2");}); sh1_Buy.onClick.AddListener (BuyLogic.ShowBuyItem1); sh2_Buy.onClick.AddListener (BuyLogic.ShowBuyItem2); sh3_Buy.onClick.AddListener (BuyLogic.ShowBuyItem3); su1_Buy.onClick.AddListener (BuyLogic.ShowBuyItem4); su2_Buy.onClick.AddListener (BuyLogic.ShowBuyItem5); gold1_Buy.onClick.AddListener (BuyLogic.BuyGold1); gold2_Buy.onClick.AddListener (BuyLogic.BuyGold2); gold3_Buy.onClick.AddListener (BuyLogic.BuyGold3); gold1.FindChild ("Icon").GetComponent<Button> ().onClick.AddListener (ShowDescriptionGold); gold1.FindChild ("Description_txt").GetComponent<Button> ().onClick.AddListener (ShowDescriptionGold); gold2.FindChild ("Icon").GetComponent<Button> ().onClick.AddListener (ShowDescriptionGold); gold2.FindChild ("Description_txt").GetComponent<Button> ().onClick.AddListener (ShowDescriptionGold); gold3.FindChild ("Icon").GetComponent<Button> ().onClick.AddListener (ShowDescriptionGold); gold3.FindChild ("Description_txt").GetComponent<Button> ().onClick.AddListener (ShowDescriptionGold); transform.FindChild ("Buy_item").GetComponent<Button> ().onClick.AddListener (BuyLogic.HideBuyItem); transform.FindChild ("close_btn").GetComponent<Button> ().onClick.AddListener (MainScript.Instance.HideShopOverlay); transform.FindChild ("money_field").GetComponent<Button>().onClick.AddListener(() => {ToggleSide (ShopShopData.Gold);}); PreviouslyAnimatedShit = ShopShopData.Ship; gameObject.SetActive (false); }
IEnumerator PlayAnimations(ShopShopData animateSomeShit) { ToggleUpgradesVisibility (false, 1, PreviouslyAnimatedShit); yield return new WaitForSeconds (0.15f); ToggleUpgradesVisibility (false, 2, PreviouslyAnimatedShit); yield return new WaitForSeconds (0.15f); ToggleUpgradesVisibility (false, 3, PreviouslyAnimatedShit); yield return new WaitForSeconds (0.2f); ToggleUpgradesVisibility (true, 123, animateSomeShit); switch (animateSomeShit) { case ShopShopData.Gold: //gold1.GetComponent<Animation> ().Play (); gold1.FindChild("Icon").GetComponent<Animation> ().Play (); gold1_Buy.GetComponent<Animation> ().Play (); //gold2.GetComponent<Animation> ().Play (); gold2.FindChild("Icon").GetComponent<Animation> ().Play (); gold2_Buy.GetComponent<Animation> ().Play (); //gold3.GetComponent<Animation> ().Play (); gold3.FindChild("Icon").GetComponent<Animation> ().Play (); gold3_Buy.GetComponent<Animation> ().Play (); break; case ShopShopData.Ship: //sh1.GetComponent<Animation> ().Play (); sh1.FindChild("Icon").GetComponent<Animation> ().Play (); sh1.FindChild("Description_txt").GetComponent<Animation> ().Play (); if (sh1_Buy.gameObject.activeSelf) sh1_Buy.GetComponent<Animation> ().Play (); if (sh1_Put_off.gameObject.activeSelf) sh1_Put_off.GetComponent<Animation> ().Play (); if (sh1_Put_on.gameObject.activeSelf) sh1_Put_on.GetComponent<Animation> ().Play (); //sh2.GetComponent<Animation> ().Play (); sh2.FindChild("Icon").GetComponent<Animation> ().Play (); sh2.FindChild("Description_txt").GetComponent<Animation> ().Play (); if (sh2_Buy.gameObject.activeSelf) sh2_Buy.GetComponent<Animation> ().Play (); if (sh2_Put_off.gameObject.activeSelf) sh2_Put_off.GetComponent<Animation> ().Play (); if (sh2_Put_on.gameObject.activeSelf) sh2_Put_on.GetComponent<Animation> ().Play (); //sh3.GetComponent<Animation> ().Play (); sh3.FindChild("Icon").GetComponent<Animation> ().Play (); sh3.FindChild("Description_txt").GetComponent<Animation> ().Play (); if (sh3_Buy.gameObject.activeSelf) sh3_Buy.GetComponent<Animation> ().Play (); if (sh3_Put_off.gameObject.activeSelf) sh3_Put_off.GetComponent<Animation> ().Play (); if (sh3_Put_on.gameObject.activeSelf) sh3_Put_on.GetComponent<Animation> ().Play (); break; case ShopShopData.Submarine: //su1.GetComponent<Animation> ().Play (); su1.FindChild("Icon").GetComponent<Animation> ().Play (); su1.FindChild("Description_txt").GetComponent<Animation> ().Play (); if (su1_Buy.gameObject.activeSelf) su1_Buy.GetComponent<Animation> ().Play (); if (su1_Put_off.gameObject.activeSelf) su1_Put_off.GetComponent<Animation> ().Play (); if (su1_Put_on.gameObject.activeSelf) su1_Put_on.GetComponent<Animation> ().Play (); //su2.GetComponent<Animation> ().Play (); su2.FindChild("Icon").GetComponent<Animation> ().Play (); su2.FindChild("Description_txt").GetComponent<Animation> ().Play (); if (su2_Buy.gameObject.activeSelf) su2_Buy.GetComponent<Animation> ().Play (); if (su2_Put_off.gameObject.activeSelf) su2_Put_off.GetComponent<Animation> ().Play (); if (su2_Put_on.gameObject.activeSelf) su2_Put_on.GetComponent<Animation> ().Play (); break; default: break; } PreviouslyAnimatedShit = animateSomeShit; }
void ToggleUpgradesVisibility(bool isVisible, byte i123, ShopShopData someShit){ if (!gameObject.activeSelf) return; switch (someShit) { case ShopShopData.Gold: if (i123 == 1 || i123 == 123) gold1.gameObject.SetActive (isVisible); if (i123 == 2 || i123 == 123) gold2.gameObject.SetActive (isVisible); if (i123 == 3 || i123 == 123) gold3.gameObject.SetActive (isVisible); break; case ShopShopData.Ship: if (i123 == 1 || i123 == 123) sh1.gameObject.SetActive (isVisible); if (i123 == 2 || i123 == 123) sh2.gameObject.SetActive (isVisible); if (i123 == 3 || i123 == 123) sh3.gameObject.SetActive (isVisible); break; case ShopShopData.Submarine: if (i123 == 1 || i123 == 123) su1.gameObject.SetActive (isVisible); if (i123 == 2 || i123 == 123) su2.gameObject.SetActive (isVisible); break; default: break; } }
public void ToggleSide(ShopShopData showSomeShit) { // sh1.gameObject.SetActive (showSomeShit == ShopShopData.Ship); // sh2.gameObject.SetActive (showSomeShit == ShopShopData.Ship); // sh3.gameObject.SetActive (showSomeShit == ShopShopData.Ship); // su1.gameObject.SetActive (showSomeShit == ShopShopData.Submarine); // su2.gameObject.SetActive (showSomeShit == ShopShopData.Submarine); // gold1.gameObject.SetActive (showSomeShit == ShopShopData.Gold); // gold2.gameObject.SetActive (showSomeShit == ShopShopData.Gold); // gold3.gameObject.SetActive (showSomeShit == ShopShopData.Gold); //PlayAnimations (showSomeShit); if (gameObject.activeInHierarchy) StartCoroutine(PlayAnimations(showSomeShit)); }