// Update is called once per frame void Update() { if ((p1 == null) || (tutorialUI == null)) { p1 = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); if (!p1.sandBoxMode) { tutorialUI = GameObject.FindGameObjectWithTag("TutorialUI"); botBackground = tutorialUI.transform.GetChild(0).gameObject; topBackground = tutorialUI.transform.GetChild(1).gameObject; } } if (!p1.sandBoxMode) { if (p1.inHUBWorld && (shop == null)) { shop = GameObject.FindGameObjectWithTag("ShopMenuUI").GetComponent <ShopScript>(); } shopIsActive = (shop == null) ? false : true; Tutorials(); if (numOfCompletedTutorials == numOfTutorials) { this.enabled = false; } } }
void Start() { _shop = GameObject.FindGameObjectWithTag("Shop").GetComponent <ShopScript>(); ChangeCount(1); _nameText.text = _item.Name; _currency.text = "x " + GameObject.FindGameObjectWithTag("Persistent").GetComponent <PersistentScript>()._gold; }
public int[] itemInventory_; //0 : none, 1: buy, 2: buy and used private void Awake() { playerScript_ = GameObject.Find("Player").GetComponent <PlayerScript>(); worldScript_ = gameObject.GetComponent <WorldScript>(); stageLoader_ = gameObject.GetComponent <StageLoader>(); shopScript_ = GameObject.Find("ShopUI").GetComponent <ShopScript>(); TimeText_ = GameObject.Find("UI").transform.Find("Time").GetComponent <Text>(); FishText_ = GameObject.Find("UI").transform.Find("Fish").GetComponent <Text>(); DistanceText_ = GameObject.Find("UI").transform.Find("Distance").GetComponent <Text>(); SpeedText_ = GameObject.Find("UI").transform.Find("Speed").GetComponent <Text>(); // create object instanace fishPool_ = new GameObject[FISH_INSCREEN_MAX_NUM]; largeHolePool_ = new GameObject[LARGE_HOLE_INSCREEN_MAX_NUM]; fishHolePool_ = new GameObject[FISH_HOLE_INSCREEN_MAX_NUM]; crackPool_ = new GameObject[CRACK_INSCREEN_MAX_NUM]; rockPool_ = new GameObject[ROCK_INSCREEN_MAX_NUM]; shopPool_ = new GameObject[SHOP_INSCREEN_MAX_NUM]; DebugText_ = GameObject.Find("UI").transform.Find("Debug").GetComponent <Text>(); itemInventory_ = new int[(int)Constant.ItemDef.TOTALITEMCOUNT]; for (int i = 0; i < (int)Constant.ItemDef.TOTALITEMCOUNT; ++i) { itemInventory_[i] = 0; } //currentStage_ = 1; }
void Awake() { if (instance == null) { instance = this; } }
void Awake() { Items = new Stack <Item>();// instantiates items upon awake if (GameObject.FindObjectOfType <ShopScript>()) { shop = GameObject.FindObjectOfType <ShopScript>().GetComponent <ShopScript>(); } // gets shop script from shop in scene if there }
void Awake() { playerShop = GetComponent <ShopScript>(); spellManager = GetComponent <SpellManager>(); _playerHealth = GetComponent <PlayerHealth_NET>(); _rigidbody = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); m_PhotonView = GetComponent <PhotonView>(); }
// Start is called before the first frame update void Start() { bulletSpawner = FindObjectOfType <BulletSpawner>(); enemySpawner = FindObjectOfType <EnemySpawner>(); soundManager = FindObjectOfType <SoundManager>(); shop = FindObjectOfType <ShopScript>(); scoreText.text = "Score: " + score.ToString(); soundManager.PlayTheme(); }
private void Awake() { if (Instance == null) { Instance = this; } //else //Destroy(gameObject); }
public static PacketWriter ShowShop(ShopScript shop, int npcId) { List <ShopItem> items = shop.ShopItems; PacketWriter pw = new PacketWriter(SendHeader.NpcShop); pw.WriteByte(0); pw.WriteInt(0); pw.WriteInt(npcId); pw.WriteByte(0); pw.WriteShort((short)items.Count); foreach (ShopItem item in items) { pw.WriteInt(item.Id); pw.WriteInt(item.Price); pw.WriteByte(0); pw.WriteInt(item.ReqItemId); pw.WriteInt(item.ReqItemQuantity); pw.WriteInt(0); //unk pw.WriteInt(0); //unk pw.WriteInt(0); //unk pw.WriteZeroBytes(22); //v158 pw.WriteLong(MapleFormatHelper.GetMapleTimeStamp(-2)); pw.WriteLong(MapleFormatHelper.GetMapleTimeStamp(-1)); pw.WriteInt(item.Tab); pw.WriteByte(0); pw.WriteByte(0); pw.WriteInt(0); pw.WriteZeroBytes(3); //v158 MapleItemType itemType = ItemConstants.GetMapleItemType(item.Id); if (itemType == MapleItemType.Bullet || itemType == MapleItemType.ThrowingStar) { pw.WriteZeroBytes(6); pw.WriteShort((short)(BitConverter.DoubleToInt64Bits((double)item.Price) >> 48)); pw.WriteShort(item.BulletCount); //Todo, correct max amount } else { pw.WriteShort((short)item.DefaultQuantity); pw.WriteShort((short)item.MaximumPurchase); } pw.WriteByte(0); pw.WriteInt(0); pw.WriteInt(0); pw.WriteInt(0); pw.WriteInt(0); pw.WriteLong(9410165); pw.WriteLong(9410166); pw.WriteLong(9410167); pw.WriteLong(9410168); //pw.WriteBytes(Functions.HexToBytes("75968F000000000076968F000000000077968F000000000078968F0000000000"));//no idea } return(pw); }
public void purchase() { if (isSkin) { //get the object's name currentskins = ShopScript.currentskins; contains = false; //checks if already purchased for (int i = 0; i < currentskins.Length; i++) { if (currentskins [i] == button.name) { contains = true; } } if (contains == false) { //if does not exist, then add to existing. //purchase. int newcoins = PlayerPrefs.GetInt("coins") - cost; if (newcoins >= 0) { PlayerPrefs.SetInt("coins", newcoins); List <string> currentskinsList = new List <string> (); currentskinsList.AddRange(currentskins); currentskinsList.Add(this.gameObject.name); currentskins = currentskinsList.ToArray(); ShopScript.currentskins = currentskinsList.ToArray(); PlayerPrefsX.SetStringArray("purchased", ShopScript.currentskins); ShopScript.loadcoinvalue(newcoins); button.image.overrideSprite = button.image.sprite; PlayerPrefs.Save(); } } else if (contains == true) { //if already contains, select skin and use it. PlayerPrefs.SetString("currentskin", this.gameObject.name); PlayerPrefs.Save(); canvas.GetComponent <ShopScript> ().resetSkinsButtons(); } } else { string buttonname = button.name; int newcoins = PlayerPrefs.GetInt("coins") - cost; if (newcoins >= 0) { PlayerPrefs.SetInt(buttonname, (PlayerPrefs.GetInt(buttonname) + 1)); PlayerPrefs.SetInt("coins", newcoins); ShopScript.loadcoinvalue(newcoins); text.GetComponent <Text>().text = cost + " (" + PlayerPrefs.GetInt(button.name) + ")"; } } }
private void CloseDoor() { foreach (GameObject openShop in SpawnManager.instance.GetOpenShops()) { if (Vector3.Distance(this.transform.position, openShop.transform.position) <= range) { ShopScript shop = openShop.GetComponent <ShopScript>(); shop.Enable = false; } } }
public void setBought() { if (infoButton != null) { Vector3 newPos = new Vector3(170, 0, 0); infoButton.GetComponent <RectTransform>().anchoredPosition = newPos; this.gameObject.SetActive(false); boughtText.text = "Bought!"; ShopScript.NewPrice(); } }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Start() { playerManager = GetComponent <CharacterManager_NET>(); myShopping = GetComponent <ShopScript>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); healthbarUI = Instantiate(healthbarUI_prefab) as GameObject; healthBar = healthbarUI.transform.GetChild(0).GetComponent <Image>(); healthbarUI.transform.SetParent(canvas.transform, false); health = maxHealth; myLine = this.GetComponent <LineRenderer>(); setName(); iceBlock.SetActive(false); curseMarker.SetActive(false); playerID = GetComponent <CharacterManager_NET>().playerID; }
//bool showShipStat; //bool shipWasAnimated; //bool submarineWasAnimated; // Use this for initialization void Start () { _instance = this; //shipWasAnimated = false; //submarineWasAnimated = false; transform.FindChild ("back_btn").GetComponent<Button>().onClick.AddListener(BackClick); //transform.FindChild ("money_field").GetComponent<Button> ().onClick.AddListener (ToggleSide); transform.FindChild("money_field").GetComponent<Button>().onClick.AddListener(OpenShopOverlay); transform.FindChild ("ship_btn_off").GetComponent<Button> ().onClick.AddListener (delegate { ToggleSide (true); }); transform.FindChild ("submarine_btn_off").GetComponent<Button> ().onClick.AddListener (delegate { ToggleSide (false); }); }
void Start() { //CHANGE WATCH OUT CAN GLITCH talkedToGrandma = true; shop = GameObject.Find("Mobile").GetComponent <ShopScript>(); PoliceStars = GameObject.Find("PoliceStars"); canvas = GameObject.Find("Canvas"); animator = GetComponent <Animator>(); if (textView != null) { textView.SetActive(false); talkText.gameObject.SetActive(false); } audioSteal = GameObject.Find("Coin_Grab_Sound"); audioScream = GameObject.Find("Scream_Sound"); audioPlace = GameObject.Find("Place_Object_Sound"); }
public void NotifyEnemyDestroy(GameObject enemy) { spawnedEnemies.Remove(enemy); foreach (GameObject e in spawnedDefenders) { e.GetComponentInChildren <Defender_Controller>().NotifyEnemyDead(enemy); } // Add currency and score ShopScript shop = GetComponent <ShopScript>(); shop.AddScore(enemy.GetComponentInChildren <EnemyController>().GetMaxHealth()); shop.AddCurrency(enemy.GetComponentInChildren <EnemyController>().GetMaxHealth()); PlayerPrefs.SetFloat("lastScore", shop.getScore()); Destroy(enemy); }
public void BuyItem(int purchaseId, short index, short quantity) { ScriptInstance.State = 1; ScriptInstance.Selection = index; ShopScript shopScript = (ShopScript)ScriptInstance; var shopItems = shopScript.ShopItems; if (shopItems != null) { if (index >= 0 && index < shopItems.Count) { ShopItem item = shopItems[index]; if (item.Id == purchaseId) { byte response = shopScript.Character.BuyItem(item, quantity); Client.SendPacket(Packets.ShopTransactionResponse(response)); } } } }
/// <summary> /// Callback for clicking on an inventory cell (should be renamed, but /// won't be, to avoid last-minute bugs from not updating all /// references). /// If the player is in front of the weapon shop, the weapon is sold. /// If the player is in the dungeon, the weapon will be equipped when /// the game is unpaused. /// </summary> /// <param name="slot">associated weapon slot</param> public void sellWeapon(int slot) { if (playerShoot == null) { // try to find it again playerShoot = GameObject.FindGameObjectWithTag("Player")?.GetComponentInChildren <PlayerShoot>(true); } if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Dungeon" && playerShoot.guns.Count > slot) { playerShoot.slot = slot; return; } if (playerShoot.guns.Count <= 1) // disallow selling last weapon { return; } if (shopkeep == null) { GameObject shop = GameObject.Find("WeaponShop"); if (shop == null) { return; } shopkeep = shop.GetComponentInChildren <ShopScript>(); } if (!shopkeep.playerIsInTriggerZone || playerShoot.guns.Count <= slot) { return; } GameObject gun = playerShoot.guns[slot]; WeaponStats w = gun.GetComponentInChildren <WeaponStats>(true); playerShoot.guns.Remove(gun); StateManager.cashOnHand += w.buybackPrice; Debug.Log($"Sold {w.fullName} for {w.buybackPrice}"); audioS.PlayOneShot(sellSound, Settings.volume); // Guns should be attached to a transform that positions them on the player Destroy(w.bulletPoolObject); Destroy(gun.transform.parent.gameObject); updateWeaponSlots(); }
private void Awake() { instance = this; }
void Start() { bs = gameObject.GetComponent <BattleScript>(); rs = gameObject.GetComponent <RestScript>(); es = gameObject.GetComponent <EventScript>(); ss = gameObject.GetComponent <ShopScript>(); bss = gameObject.GetComponent <BossScript>(); currentLevel = 0; stageHeight = 8; stageLength = 3; Levels = new GameObject[stageHeight + 1, stageLength]; NodeTypes = new int[stageHeight - 1, stageLength]; //Decide what node type is on each point for (int y = 0; y < stageHeight - 1; y++) { bool empty = false; for (int x = 0; x < stageLength; x++) { //maximum one empty per row if (!empty) { NodeTypes[y, x] = Random.Range(0, 101); } else { NodeTypes[y, x] = Random.Range(21, 101); } if (NodeTypes[y, x] < 11) { empty = true; } } } //Generate the nodes for (int y = 0; y < stageHeight - 1; y++) { for (int x = 0; x < stageLength; x++) { switch (NodeTypes[y, x]) { case int n when n <= 70 && n >= 21: Levels[y, x] = Instantiate(BattleNode, new Vector3(0, 0, 0), Quaternion.identity); bs.LinkBattleNode(Levels[y, x].GetComponent <Button>()); break; case int n when n <= 80 && n >= 71: Levels[y, x] = Instantiate(EventNode, new Vector3(0, 0, 0), Quaternion.identity); es.LinkEventNode(Levels[y, x].GetComponent <Button>()); break; case int n when n <= 90 && n >= 81: Levels[y, x] = Instantiate(RestNode, new Vector3(0, 0, 0), Quaternion.identity); rs.LinkRestNode(Levels[y, x].GetComponent <Button>()); break; case int n when n <= 100 && n >= 91: Levels[y, x] = Instantiate(ShopNode, new Vector3(0, 0, 0), Quaternion.identity); ss.LinkShopNode(Levels[y, x].GetComponent <Button>()); break; default: Levels[y, x] = Instantiate(EmptyNode, new Vector3(0, 0, 0), Quaternion.identity); break; } Levels[y, x].gameObject.name = "Node" + y + x; Levels[y, x].transform.SetParent(NodeContainer.transform); Levels[y, x].transform.SetPositionAndRotation((Levels[y, x].transform.parent.position + new Vector3((x * 420) - 420, (y * 600) - 2400, 0)), Quaternion.identity); } } //Rest for (int x = 0; x < stageLength; x++) { Levels[stageHeight - 1, x] = Instantiate(RestNode, new Vector3(0, 0, 0), Quaternion.identity); Levels[stageHeight - 1, x].gameObject.name = "Node" + (stageHeight - 1) + x; Levels[stageHeight - 1, x].transform.SetParent(NodeContainer.transform); Levels[stageHeight - 1, x].transform.SetPositionAndRotation((Levels[(stageHeight - 1), x].transform.parent.position + new Vector3((x * 420) - 420, ((stageHeight - 1) * 600) - 2400, 0)), Quaternion.identity); rs.LinkRestNode(Levels[stageHeight - 1, x].GetComponent <Button>()); } //Boss Levels[stageHeight, 1] = Instantiate(BossNode, new Vector3(0, 0, 0), Quaternion.identity); Levels[stageHeight, 1].gameObject.name = "Node" + stageHeight + "1"; Levels[stageHeight, 1].transform.SetParent(NodeContainer.transform); Levels[stageHeight, 1].transform.SetPositionAndRotation((Levels[stageHeight, 1].transform.parent.position + new Vector3((1 * 420) - 420, (stageHeight * 600) - 2400, 0)), Quaternion.identity); Levels[stageHeight, 1].GetComponent <Button>().interactable = false; bss.LinkBossNode(Levels[stageHeight, 1].GetComponent <Button>()); //Disable nodes above first row for (int y = 1; y < stageHeight; y++) { for (int x = 0; x < stageLength; x++) { Levels[y, x].GetComponent <Button>().interactable = false; } } //connecting lines? Not sure yet how to do //for (int y = 0; y < 2; y++) //{ // for (int x = 0; x < 3; x++) // { // } //} }
private void Start() { instance = this; instanceGO = gameObject; }
public override bool itemCallBack(string tab, string name, int vale, int num) { string[] weapons = { "Whip2", "Whip3", "Knife", "Rapier", "Axe", "Katana", "Shuriken", "R-Shuriken", "E-Spear", "Flare Gun", "Bomb", "Chakram", "Caltrops", "Clay Doll", "Origin Seal", "Birth Seal", "Life Seal", "Death Seal" }; if (this.item_copunter > 2) { return(false); } this.true_name[this.item_copunter] = name; if (this.sys.isAnkJewel(name)) { name = "Ankh Jewel"; } else if (this.sys.isMap(name)) { name = "Map"; } this.item_id[this.item_copunter] = name; if (name.Contains("Mantra") && !name.Equals("Mantra")) { this.icon[this.item_copunter] = L2SystemCore.getShopIconSprite(L2SystemCore.getItemData("Mantra")); this.shop_item[this.item_copunter].sprite = this.icon[this.item_copunter]; string mojiName = name.Equals("Mantra10") ? "mantra1stM10" : "mantra1stM" + name.Substring(6, 1); this.item_name[this.item_copunter].text = this.sys.getMojiText(true, this.sys.mojiSheetNameToNo(tab, this.sys.getMojiScript(mojiScriptType.system)), this.sys.mojiIdToNo(tab, mojiName, this.sys.getMojiScript(mojiScriptType.system)), this.sys.getNowLangage(), this.sys.getMojiScript(mojiScriptType.system)); } else { if (name.Equals("Map")) { this.icon[this.item_copunter] = L2SystemCore.getMapIconSprite(L2SystemCore.getItemData("Map")); } else if (name.Equals("MSX")) { this.icon[this.item_copunter] = L2SystemCore.getShopIconSprite(L2SystemCore.getItemData("MSX3p")); } else if (name.Contains("Sacred Orb")) { this.icon[this.item_copunter] = L2SystemCore.getMenuIconSprite(L2SystemCore.getItemData("Sacred Orb")); name = "Sacred Orb"; } else if (name.Contains("Crystal S")) { this.icon[this.item_copunter] = L2SystemCore.getShopIconSprite(L2SystemCore.getItemData("Crystal S")); name = "Crystal S"; } else if (Array.IndexOf(weapons, name) > -1) { this.icon[this.item_copunter] = L2SystemCore.getMenuIconSprite(L2SystemCore.getItemData(name)); } else { this.icon[this.item_copunter] = ShopScript.Load("Textures/icons_shops", name); } this.shop_item[this.item_copunter].sprite = this.icon[this.item_copunter]; this.item_name[this.item_copunter].text = this.sys.getMojiText(true, this.sys.mojiSheetNameToNo(tab, this.sys.getMojiScript(mojiScriptType.item)), this.sys.mojiIdToNo(tab, name, this.sys.getMojiScript(mojiScriptType.item)), this.sys.getNowLangage(), this.sys.getMojiScript(mojiScriptType.item)); } this.item_value[this.item_copunter] = vale; if (vale > 999) { this.item_valu[this.item_copunter].text = L2Math.numToText(vale, 4); } else { this.item_valu[this.item_copunter].text = L2Math.numToText(vale, 3); } this.item_num[this.item_copunter] = num; this.item_copunter++; return(true); }
// Use this for initialization void Start() { shop = GameObject.FindGameObjectWithTag("ShopMenuUI").GetComponent <ShopScript>(); myImage = GetComponent <Image>(); myButton = GetComponent <Button>(); }