示例#1
0
        public static Task Nav_ShopSortConfirm(SocketReaction reaction, MenuIdStructure menuSession)
        {
            // Search for an item list that corresponds to the user's ID. If a menu entry was found, this should also exist alongside it.
            var itemSession = Global.ItemIdList.SingleOrDefault(x => x.User.Id == reaction.UserId);

            if (reaction.Emote.Name == "💠")
            {
                var channel = (SocketTextChannel)menuSession.MenuMessage.Channel;
                var user    = menuSession.User;

                // Stop the timeout timer associated with the menu
                menuSession.MenuTimer.Stop();

                // Delete the menu message from the channel.
                _ = menuSession.MenuMessage.DeleteAsync();

                // If the menu session is not null, remove it and the item entries from the global list.
                if (menuSession != null)
                {
                    Global.MenuIdList.Remove(menuSession);
                    Global.ItemIdList.Remove(itemSession);
                }

                // Go to a new menu
                _ = ShopMenu.ShopStart(channel, user);
                return(Task.CompletedTask);
            }

            return(Task.CompletedTask);
        }
示例#2
0
        public static async Task StartShop(SocialLinkerCommand command)
        {
            // If there is a cooldown session active for the command type "menu", return the method immediately.
            if (await UserCooldownMethods.IsCooldownActive(command, "menu") == true)
            {
                return;
            }

            // Get the account information of the command's user.
            var command_user_account = UserInfoClasses.GetAccount(command.User);

            // Check if the user's account has been activated. If not, send them to the initial usage setup menu.
            if (command_user_account.Account_Activated == "No")
            {
                await First_Use_Content_Filter_Menu.First_Use_Content_Filter_Start((SocketTextChannel)command.Channel, (SocketGuildUser)command.User);

                return;
            }

            // End of initial usage and cooldown checks.

            // Check if there is a menu list entry with the current channel ID.
            var channelSearch = Global.MenuIdList.SingleOrDefault(x => x.MenuMessage.Channel.Id == command.Channel.Id);
            var userSearch    = Global.MenuIdList.SingleOrDefault(x => x.User.Id == command.User.Id);

            // Also check if there is an item tracker entry for the current user ID. This should not exist without a menu entry, so you don't need to check for its validity.
            var itemSearch = Global.ItemIdList.SingleOrDefault(x => x.User.Id == command.User.Id);

            // If the entry exists and the user is not the same, send an error message
            if (channelSearch != null && channelSearch.User.Id != command.User.Id)
            {
                // await Context.Channel.SendMessageAsync("Case 1: Search by channel successful, user ID does not match. Create new entry for new user.");

                // Create a new menu in the current channel
                await ShopMenu.ShopStart((SocketTextChannel)command.Channel, (SocketGuildUser)command.User);

                return;
            }
            // Else if the entry exists and the user is the same, assume they want to reset the menu and delete the previous entry.
            else if (channelSearch != null && channelSearch.User.Id == command.User.Id)
            {
                // await Context.Channel.SendMessageAsync("Case 2: Search by channel successful, user ID matches. Resetting menu in same channel.");

                // Attempt deleting the message if it hasn't been deleted by the user yet
                try
                {
                    // Delete the currently active menu
                    await channelSearch.MenuMessage.DeleteAsync();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }

                // Stop the timeout timer associated with the menu
                channelSearch.MenuTimer.Stop();

                // Remove the menu entry from the global list
                Global.MenuIdList.Remove(channelSearch);

                // Remove the item tracker entry from the global list
                Global.ItemIdList.Remove(itemSearch);

                // Create a new menu in the current channel
                await ShopMenu.ShopStart((SocketTextChannel)command.Channel, (SocketGuildUser)command.User);

                return;
            }
            // Else if an entry exists where the user is found but they're in a different channel now, delete previous entry and reset the menu.
            else if (userSearch != null && userSearch.MenuMessage.Channel.Id != command.Channel.Id)
            {
                // await Context.Channel.SendMessageAsync("Case 3: Search by user successful, channel ID does not match. Resetting menu in new channel.");

                // Attempt deleting the message if it hasn't been deleted by the user yet.
                try
                {
                    // Delete the currently active menu
                    await userSearch.MenuMessage.DeleteAsync();
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex);
                }

                // Stop the timeout timer associated with the menu
                userSearch.MenuTimer.Stop();

                // Remove the menu entry from the global list
                Global.MenuIdList.Remove(userSearch);

                // Remove the item tracker entry from the global list
                Global.ItemIdList.Remove(itemSearch);

                // Create a new menu in the current channel
                await ShopMenu.ShopStart((SocketTextChannel)command.Channel, (SocketGuildUser)command.User);

                return;
            }
            // For any other condition (if one should exist and not be handled here), create new entry
            else
            {
                // await Context.Channel.SendMessageAsync("Case 4: No previous entry found. Create new entry.");

                // Create a new menu in the current channel
                await ShopMenu.ShopStart((SocketTextChannel)command.Channel, (SocketGuildUser)command.User);

                return;
            }
        }