public override void Generate() { shopData = new ShopData(); shopData.AddItem(new HpPotion(1), 1); shopData.AddItem(new CCAADoubleattackChanceUpgrade(1), 10); shopData.AddItem(new Heal(5), 10); start = map.GenerateDungeonRegion(0, 0, 40, true, false, false, levelOneSeeds); // 0 0 mid = map.GenerateDungeonRegion(1, 0, 43, false, true, false, levelTwoSeeds); // 0, 2 end = map.GenerateDungeonRegion(2, 0, 45, false, true, true, levelThree, 1, 2); // 0, 2 }