void ResetArrow()
 {
     TrainingArrow.SetActive(false);
     ExploreArrow.SetActive(false);
     BattleArrow.SetActive(false);
     ShopArrow.SetActive(false);
     StatusArrow.SetActive(false);
     XPArrow.SetActive(false);
     GoldArrow.SetActive(false);
     PotionArrow.SetActive(false);
     BattleTicketArrow.SetActive(false);
     LevelArrow.SetActive(false);
 }
    // Update is called once per frame
    void Update()
    {
        bool showLeftClick = (true ? page > 0 : page == 0);

        L_Click.SetActive(showLeftClick);

        bool showRightClick = (true ? page < All_Tutorial.Count - 1 : page == All_Tutorial.Count);

        R_Click.SetActive(showRightClick);

        switch (page)
        {
        case 0:
            TrainingArrow.SetActive(true);
            ; break;

        case 1:
            ExploreArrow.SetActive(true);
            ; break;

        case 2:
            BattleArrow.SetActive(true);
            ; break;

        case 3:
            ShopArrow.SetActive(true);
            ; break;

        case 4:
            StatusArrow.SetActive(true);
            ; break;
        }

        pageContent.text = All_Tutorial[page].ToString();
        pageText.text    = (page + 1).ToString() + " / " + All_Tutorial.Count.ToString();
    }