void ResetArrow() { TrainingArrow.SetActive(false); ExploreArrow.SetActive(false); BattleArrow.SetActive(false); ShopArrow.SetActive(false); StatusArrow.SetActive(false); XPArrow.SetActive(false); GoldArrow.SetActive(false); PotionArrow.SetActive(false); BattleTicketArrow.SetActive(false); LevelArrow.SetActive(false); }
// Update is called once per frame void Update() { bool showLeftClick = (true ? page > 0 : page == 0); L_Click.SetActive(showLeftClick); bool showRightClick = (true ? page < All_Tutorial.Count - 1 : page == All_Tutorial.Count); R_Click.SetActive(showRightClick); switch (page) { case 0: TrainingArrow.SetActive(true); ; break; case 1: ExploreArrow.SetActive(true); ; break; case 2: BattleArrow.SetActive(true); ; break; case 3: ShopArrow.SetActive(true); ; break; case 4: StatusArrow.SetActive(true); ; break; } pageContent.text = All_Tutorial[page].ToString(); pageText.text = (page + 1).ToString() + " / " + All_Tutorial.Count.ToString(); }