void SetupTarget()
    {
        if (lockedTarget != null)
        {
            shooting.OverrideSwitchTargets(lockedTarget);
            shooting.UpdateTargetTag(lockedTarget.tag);
        }
        else if (driver)
        {
            shooting.shouldUpdateTarget = true;
            if (riders[0].GetComponent <EnemyController> ())
            {
                shooting.UpdateTargetTag("Player");
            }
            else
            {
                shooting.UpdateTargetTag("Enemy");
            }
        }

        if (shooting.targetTag != "Enemy")
        {
            tag = "Enemy";
        }
        shooting.SetEnabled(true);
    }
 protected override void SwitchTargets()
 {
     shooting.OverrideSwitchTargets(target);
 }