private float prevTurnSpeed; //the previous turning speed void Start() { agent = GetComponent<ShooterAIPathFinder>(); }
private float prevTurnSpeed; //the previous turning speed void Start() { agent = GetComponent <ShooterAIPathFinder>(); }
private float prevTurnSpeed; //the previous turning speed void Start() { agent = GetComponent<ShooterAIPathFinder>(); }
private float prevTurnSpeed; //the previous turning speed void Start() { agent = GetComponent <ShooterAIPathFinder>(); }