示例#1
0
 public void ChangePowerUp(ShootScript.PowerUp PowerUpType)
 {
     AudioSource.PlayClipAtPoint(PowerupSound, transform.position);
     gameObject.GetComponent <ShootScript>().ChangePowerUp(PowerUpType);
 }
示例#2
0
 void PowerUpBehavoir(Collider2D collider, ShootScript.PowerUp type)
 {
     collider.gameObject.GetComponent <PlayerController>().ChangePowerUp(type);
 }