public void ChangePowerUp(ShootScript.PowerUp PowerUpType) { AudioSource.PlayClipAtPoint(PowerupSound, transform.position); gameObject.GetComponent <ShootScript>().ChangePowerUp(PowerUpType); }
void PowerUpBehavoir(Collider2D collider, ShootScript.PowerUp type) { collider.gameObject.GetComponent <PlayerController>().ChangePowerUp(type); }