// Use this for initialization void Awake() { shooter = GetComponent<ShootAtEnemies>(); chaser = GetComponent<SteerForPursuit>(); }
void Awake() { shooter = GetComponent<ShootAtEnemies>(); }
// Use this for initialization void Awake() { shooter = GetComponent<ShootAtEnemies>(); chaser = GetComponent<SteerForPursuit>(); }
void Awake() { shooter = GetComponent<ShootAtEnemies>(); }