public BitmapCastProperties(ref ShockwaveReader input) { int v27 = input.ReadUInt16(); TotalWidth = v27 & 0x7FFF; //TODO: what does that last bit even do.. some sneaky flag? //DIRAPI checks if TotalWidth & 0x8000 == 0 Rectangle = input.ReadRect(); AlphaThreshold = input.ReadByte(); OLE = input.ReadBytes(7).ToArray(); RegistrationPoint = input.ReadPoint(); Flags = (BitmapFlags)input.ReadByte(); if (!input.IsDataAvailable) { return; } BitDepth = input.ReadByte(); if (!input.IsDataAvailable) { return; } Palette = input.ReadInt32(); //TODO: PaletteRef or something if (!IsSystemPalette) { Palette &= 0x7FFF; } }
public Frame(ref ShockwaveReader input) { Debug.WriteLine("## Frame start"); long endOffset = input.Position + input.ReadInt16(); if ((endOffset - input.Position) < 0) { Debugger.Break(); //We at padding of the framez I guess } while ((endOffset - input.Position) > 0) { short channelLength = input.ReadInt16(); ushort channelOffset = input.ReadUInt16(); ReadOnlySpan <byte> data = input.ReadBytes(channelLength); Debug.WriteLine($"Channel: {channelOffset / 48} To: {channelOffset} | Len: {channelLength} | Left: {(endOffset - input.Position)}"); } }
public ConfigChunk(ref ShockwaveReader input, ChunkHeader header) : base(header) { input.IsBigEndian = true; input.ReadInt16(); Version = (DirectorVersion)input.ReadUInt16(); StageRectangle = input.ReadRect(); MinMember = input.ReadInt16(); //Obsolete MaxMember = input.ReadInt16(); //Obsolete Tempo = input.ReadByte(); // == 0 => 20 Remnants.Enqueue(input.ReadByte()); //LightSwitch byte g = input.ReadByte(); //?? byte b = input.ReadByte(); //?? Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); //768 - Seen this one alot in DIRAPI Remnants.Enqueue(input.ReadInt16()); byte r = input.ReadByte(); //?????????? StageBackgroundColor = Color.FromArgb(r, g, b); Remnants.Enqueue(input.ReadByte()); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadByte()); //-2 when version < 0x551 Remnants.Enqueue(input.ReadByte()); Remnants.Enqueue(input.ReadInt32()); MovieVersion = (DirectorVersion)input.ReadInt16(); Remnants.Enqueue(input.ReadInt16());//16? Remnants.Enqueue(input.ReadInt32()); Remnants.Enqueue(input.ReadInt32()); Remnants.Enqueue(input.ReadInt32()); Remnants.Enqueue(input.ReadByte()); Remnants.Enqueue(input.ReadByte()); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); RandomNumber = input.ReadInt16(); Remnants.Enqueue(input.ReadInt32()); Remnants.Enqueue(input.ReadInt32()); OldDefaultPalette = input.ReadInt16(); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt32()); DefaultPalette = input.ReadInt32(); //TODO: //two int16?? ^^ Remnants.Enqueue(input.ReadInt16()); //two bytes? - IDA Remnants.Enqueue(input.ReadInt16()); if (!input.IsDataAvailable) { return; } DownloadFramesBeforePlaying = input.ReadInt32(); //90 //Zeros Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); Remnants.Enqueue(input.ReadInt16()); }